Skip to content

Latest commit

 

History

History
72 lines (61 loc) · 2 KB

FINAL FANTASY TACTICS.md

File metadata and controls

72 lines (61 loc) · 2 KB

FINAL FANTASY TACTICS

100% speed in battle

The game features 60, 30 and 15 FPS depending on the animation. So we must turn automatic frameskip on.

❎ means OFF or unchecked
☑️ means ON or checked

Rendering mode
Backend OpenGL
Mode Buffered rendering
Simulate block transfer effects ☑️
Framerate control
Frame skipping 2
Frame skipping type Percent of FPS
Auto Frameskip ☑️
Alternative speed Disabled
ALternative speed 2 Disabled
Postprocessing effect
Postprocessing shader #1 OFF
Screen layout
Fullscreen ☑️
Performance
Rendering resolution Auto(1:1)
VSync ☑️
Render duplicate frames to 60 Hz ☑️
Buffer graphics commands (faster, input lag) *Up to 2
Hardware transform ☑️
Software skinning ☑️
Vertex cache ☑️
Clear framebuffers on first use (speedhack) ☑️
Lazy texture catching (speedup) ☑️
Retain changed textures (sometimes slower)
Disable slower effects (speedup) ☑️
Spline/Bezier curves quality Low
Texture scaling
Upscale level OFF
Upscale type xBRZ
Deposterize
Texture filtering
Anisotropic filtering OFF
Texture filtering Linear
Screen scaling filter Linear
Hack Settings
Lower resolution for effects (reduces artifacts) OFF
Overlay information
Show FPS counter Both (Optional: as you wish)
Show debug statistics
System Emulation
Fast memory (unstable) ☑️
Ignore bad memory acceses ☑️
I/O timing method Fast (lag on slow storage)
Force real clock sync (slower, less lag)
Change emulated PSP's CPU clock (unstable) 333