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DRAGON BALL Z - SHIN BUDOKAI ANOTHER ROAD.md

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DRAGON BALL Z - SHIN BUDOKAI ANOTHER ROAD

60 FPS 100% full smooth gameplay

❎ means OFF or unchecked
☑️ means ON or checked

Rendering mode
Backend OpenGL
Mode Buffered rendering
Simulate block transfer effects ☑️
Framerate control
Frame skipping OFF
Frame skipping type Number of Frames
Auto Frameskip
Alternative speed Disabled
ALternative speed 2 Disabled
Postprocessing effect
Postprocessing shader #1 OFF
Screen layout
Fullscreen ☑️
Performance
Rendering resolution Auto(1:1)
VSync ☑️
Render duplicate frames to 60 Hz ☑️
Buffer graphics commands (faster, input lag) *No buffer
Hardware transform ☑️
Software skinning ☑️
Vertex cache ☑️
Clear framebuffers on first use (speedhack) ☑️
Lazy texture catching (speedup) ☑️
Retain changed textures (sometimes slower)
Disable slower effects (speedup) ☑️
Spline/Bezier curves quality High Fixes ground textures!
Texture scaling
Upscale level OFF
Upscale type xBRZ
Deposterize
Texture filtering
Anisotropic filtering OFF
Texture filtering Linear
Screen scaling filter Linear
Hack Settings
Lower resolution for effects (reduces artifacts) OFF
Overlay information
Show FPS counter Both (Optional: as you wish)
Show debug statistics
System Emulation
Fast memory (unstable) ☑️
Ignore bad memory acceses ☑️
I/O timing method Fast (lag on slow storage)
Force real clock sync (slower, less lag)
Change emulated PSP's CPU clock (unstable) 999