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CHANGES.txt
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CHANGES.txt
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CHANGES
0.11.1 (2017-09-24)
- Ported to LÖVE 0.10.2
- Some minor bugfixes.
0.11.0 (unreleased)
- Ported to LÖVE 0.9.1.
- New game icon.
- Added ending screen.
- Added level editor instructions.
- Simplified level 02-01.
- Better diamond particles.
- Better navigation in level selection.
- Minimized window pauses the game.
- Levels are stored as Lua files instead of XML.
0.10.0 (2013-10-20)
- Added level editor.
- Added 8 new levels.
- Added new game music.
- Added level completion sound.
- Added cheats.
- Added game icon.
- New graphics for diamonds.
- New game loading screen.
- New error screen.
- New objects: rock, small/big dynamite.
- It is possible to throw objects into abyss.
- Separate volume settings for music and sounds.
- Level selection screen has scroll bar.
- Changed level data format to XML.
- Simplified joystick controls.
- Relicensed to MIT.
- Some bugfixes.
0.9.0 (2013-02-18)
- Added 8 new levels.
- Added switch and gate objects.
- Added welcome screen.
- Added credits.
- Help screen was renamed to Controls and was simplified.
- Changed description of most levels.
- Options menu renamed to Settings.
0.8.0 (2013-02-03)
- Updated level 05-04.
- Added 4 new levels.
- Added visible memory usage in debug mode.
- New level selection screen.
- New 3+1 level completion system.
- Fixed FPS limiter.
- Fixed bug that caused skipping part of the game intro animation.
- Fixed collision detection between shot and trap objects.
0.7.0 (2012-09-21)
- Added 4 new levels.
- New enemies: skull, armor.
- Fixed several bugs in save/load mechanism.
0.6.0 (2012-09-16)
- Added quick save/load keys and menu options.
- Added 8 new levels.
- Added title for each level.
- Added game ending message.
- Half-tile movement changed to full-tile.
- The "continue" menu option starts the highest reached level (not floor).
- Lowered volume for some sounds.
- New objects: arrow tiles, water, trap.
- Fixed handling of newline characters when loading level.
- More error checks when loading level.
0.5.0 (2012-09-06)
- Added README file.
- Added level creation tutorial.
- Added game configuration via menu "options".
- Added "custom levels" menu to run user-made levels.
- Transition duration lowered to 1 second.
- Level title screen can be skipped.
- Level description is displayed as in-game dialog.
- Enabled collision between player and treasure chest.
- Fixed joystick input bug on Windows.
- Fixed player animation.
- Fixed rendering of game menus.
- Small changes in some levels.
- Changed level data format.
- Several small bugfixes.
0.4.2 (2012-09-03)
- Fixed crash in game intro.
0.4.1 (2012-09-03)
- Crystals renamed to diamonds
0.4.0 (2012-09-02)
- Added "how to play" screen.
- Added project license (simplified BSD license).
- Added visible timer for displaying power up time.
- Removed unnecessary particle effects
- Refactored levels 01-02, 01-03, 01-04.
- New levels: 02-01, 02-02, 02-03, 02-04.
- New objects: smoke, shot, gravel, ladder (replaces stairs).
- New enemies: red slime, blue slime.
- New sounds: shot, smoke.
- Improved background graphics.
- Cursor disabled in fullscreen mode.
- Space key can be used to confirm in game menu.
- Enabled level testing without debug mode.
- Fixed object collision avoidance.
- Fixed player walk sound bug.
- Several other bugfixes.
- Source code cleanup.
0.3.0 (2012-08-30)
- Game resolution changed to 320x240.
- New sound for crystal.
- New graphics.
- Added levels 01-01, 01-02, 01-03 and 01-04.
- Added level title screen.
- Changed level data format.
0.2.0 (2012-08-15)
- Added support for joystick input.
- Added new types of crystal (red, black, blue, golden).
- Added stone object.
- Added stairs object.
- Added --level command line option to select level in debug mode.
- Fixed video mode switching.
- Changed save file location.
- Game menu bugfixes.
0.1.0 (2012-08-09)
- Initial version.