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I've just started to use xatlas and I'm really amazed by its speed and quality.
However, I've found that recompute charts created too many unnecessary charts (to the point that it looks more like an error). The problem is more visible in high poly meshes.
Disable recompute charts will create self-overlapped charts so it's not an option.
The default viewer with XA_RECOMPUTE_CHARTS enabled (522 charts), these small charts gonna create lots of lightmap seams:
XA_RECOMPUTE_CHARTS disabled looks great at first sight (55 charts):
But actually there're many self-overlapped charts:
It would be great if xatlas's recompute charts algorithm could be improved somehow.
Decreasing number of charts gonna benefit in many aspect: avoid lightmap seams, improve UV coverage when packing with padding...
This is the teapot FBX file: teapot-hi.zip (just the default teapot in 3ds Max with 32 segments)
The text was updated successfully, but these errors were encountered:
I've just started to use xatlas and I'm really amazed by its speed and quality.
However, I've found that recompute charts created too many unnecessary charts (to the point that it looks more like an error). The problem is more visible in high poly meshes.
Disable recompute charts will create self-overlapped charts so it's not an option.
The default viewer with
![recompute-charts-on](https://user-images.githubusercontent.com/6309393/98100535-9314c500-1ec3-11eb-80bd-188f41f74b3b.png)
XA_RECOMPUTE_CHARTS
enabled (522 charts), these small charts gonna create lots of lightmap seams:XA_RECOMPUTE_CHARTS
disabled looks great at first sight (55 charts):But actually there're many self-overlapped charts:
It would be great if xatlas's recompute charts algorithm could be improved somehow.
Decreasing number of charts gonna benefit in many aspect: avoid lightmap seams, improve UV coverage when packing with padding...
This is the teapot FBX file: teapot-hi.zip (just the default teapot in 3ds Max with 32 segments)
The text was updated successfully, but these errors were encountered: