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Percussion mode #43
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Yeah I would like to rethink this in more intuitive ways if possible. How it works now I can certainly add percussion mode for the screen keyboard as well. |
The percussion mode doesn't work on other parts besides channel 10. For using as single instrument, it would certainly be easier to allow to set a percussion to any channel... |
It's possible that libADLMIDI has now an option to switch channels as melodic/percussive by means of sysex MIDI. That was part of GS of XG standard, or maybe both. I should recheck about this. That will need me also to take care of program update logic, and also synchronization will have some complication, because melodic and percussion slots don't select by same MIDI protocol. |
I brought a few enhancements to the percussion UI.
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I've tested it, and I think it's much clearer this way, thank you! |
Thanks for feedback, this will be part of the coming release, which I decide to make 1.0.0 |
It would be beneficial to have a percussion "mode" on Part 10 to use the entire drum kit on the keyboard instead of having to select individual percussion instruments. If it is possible, it's not at all obvious how to enable it...
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