A simple WebGL game built on top of the WebCGF library
Name | Number | |
---|---|---|
José Miguel Moreira Isidro | 202006485 | [email protected] |
João Paulo Jesus Duarte | 201707984 | [email protected] |
Project Grade: 18.4/20
- Implemented MySphere with a radius parameter in the constructor for future portability.
- Added an invert parameter in MySphere to use for the Panorama effect.
- Created a bird design that ressembles an eagle. It includes spheres, ellipsoids, pyramids and triangles.
- Created a shader to paint the neck of the bird in white and rest of the body with the feather texture in order to ressemble the head and neck of a real eagle.
- Changed the original terrain image and removed the water so we can place all items on the ground.
- Created an egg set to represented all eggs in the scene. Its constructor allows us to define the number of eggs displayed and it generates random positions/rotations for each egg.
- To implement the grove, we decided to use our own textures for the trees, except for the given texture 'billboardtree.png'. We added 'tree2.png' and 'tree3.png'. All are located inside the images folder.
- For extra development, we decided to implement the parabolic trajectory of the egg.