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moonGame.js
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const StateManager = require('./gameStateManager');
const EngineEvents = require('./engineEvents');
const { filter } = require('rxjs/operators');
const { nullable } = require('pratica');
function Game(store) {
//obtain state manager event stream
const eventStream = StateManager.EventStream;
//react on events that needs game to be cancelled
const cancellGameEvents = eventStream.pipe(
filter(
event =>
event.eventType === EngineEvents.gameLost ||
event.eventType === EngineEvents.gameWon ||
event.eventType === EngineEvents.noPlayersLeft
));
cancellGameEvents.subscribe({
next(event) {
gameAPI.CancelGame(event.gameState.id, event.playerId);
}
});
//react on game state changed; just store the new state
const stateChangedEvent = eventStream.pipe(filter(event => event.eventType === EngineEvents.gameStatusChanged));
stateChangedEvent.subscribe({
async next(event) {
await store.set(event.gameState.id, event.gameState);
}
});
const gameAPI = {
EventStream: eventStream, //allows consumer to capture the event stream
async CreateGame(gameId, playerId, numBits, numBugs, maxEnergy, useEvents) {
//do not let create a new game if one already exist
let gameState = await store.get(gameId);
if (gameState) {
eventStream.next({ eventType: EngineEvents.gameAlreadyCreated, gameState, playerId });
return null;
}
//incomplete request
if (!numBits) {
eventStream.next({ eventType: EngineEvents.gameNumBitsMissed, gameId, playerId }); //notify it by event
return null;
}
if (!numBugs) {
eventStream.next({ eventType: EngineEvents.gameNumBugsMissed, gameId, playerId, numBits });
return null;
}
if (!maxEnergy) {
eventStream.next({ eventType: EngineEvents.gameMaxEnergyMissed, gameId, playerId, numBits, numBugs });
return null;
}
if (!useEvents) {
eventStream.next({ eventType: EngineEvents.gameUseEventsMissed, gameId, playerId, numBits, numBugs, maxEnergy });
return null;
}
//complete request. create the new game and return it
gameState = StateManager.CreateNewGameState({ gameId, playerId, numBits, numBugs, maxEnergy, useEvents }).gameState;
return gameState;
},
async JoinGame(gameId, playerId) {
const gameState = nullable(await store.get(gameId));
return gameState
.cata({
Nothing: () => {
eventStream.next({ eventType: EngineEvents.gameNotCreated, gameId: gameId, playerId });
return gameState;
},
Just: gameState => nullable(StateManager.JoinPlayer({ gameState, playerId }).gameState)
});
},
async LeaveGame(gameId, playerId) {
const gameState = nullable(await store.get(gameId));
return gameState
.cata({
Nothing: () => {
eventStream.next({ eventType: EngineEvents.gameNotCreated, gameId: gameId, playerId });
return gameState;
},
Just: gameState => nullable(StateManager.LeavePlayer({ gameState, playerId }).gameState)
});
},
async StartGame(gameId, playerId) {
const gameState = nullable(await store.get(gameId));
return gameState
.cata({
Nothing: () => {
eventStream.next({ eventType: EngineEvents.gameNotCreated, gameId: gameId, playerId });
return gameState;
},
Just: gameState => nullable(StateManager.StartGame({ gameState, playerId }).gameState)
});
},
async StatusGame(gameId, playerId) {
const gameState = nullable(await store.get(gameId));
gameState
.cata({
Just: gameState => eventStream.next({ eventType: EngineEvents.gameStatusConsulted, gameState, playerId }),
Nothing: () => eventStream.next({ eventType: EngineEvents.gameNotCreated, gameId: gameId, playerId })
});
return gameState;
},
async EndPlayerTurn(gameId, playerId) {
const gameState = nullable(await store.get(gameId));
return gameState
.cata({
Nothing: () => {
eventStream.next({ eventType: EngineEvents.gameNotCreated, gameId: gameId, playerId });
return gameState;
},
Just: gameState => nullable(StateManager.EndTurn({ gameState, playerId }).gameState)
});
},
async CancelGame(gameId, playerId) {
const gameState = nullable(await store.get(gameId));
gameState
.cata({
Just: _ => store.del(gameId).then(eventStream.next({ eventType: EngineEvents.gameCancelled, gameState: { id: gameId }, playerId })),
Nothing: () => eventStream.next({ eventType: EngineEvents.gameNotCreated, gameId: gameId, playerId })
});
return gameState;
},
async ExecuteBitOperation(operation, gameId, playerId, cpu_reg1, cpu_reg2) {
const gameState = nullable(await store.get(gameId));
return gameState
.cata({
Nothing: () => {
eventStream.next({ eventType: EngineEvents.gameNotCreated, gameId: gameId, playerId });
return gameState;
},
Just: gameState => nullable(StateManager.ExecuteBitOperation({ gameState, playerId, operation, cpu_reg1, cpu_reg2 }).gameState)
});
},
async FixError(gameId, playerId, _, error) {
const gameState = nullable(await store.get(gameId));
return gameState
.cata({
Nothing: () => {
eventStream.next({ eventType: EngineEvents.gameNotCreated, gameId: gameId, playerId });
return gameState;
},
Just: gameState => nullable(StateManager.fixError({ gameState, playerId, error }).gameState)
});
},
async Quit() {
eventStream.complete();
return await store.quit();
}
};
return gameAPI;
}
module.exports = Game;