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Functions

Categories

Contents


Audio

Functions for manipulating audio signals.

hide

.hide()

setBins

.setBins( bins )

  • bins :: integer (default x)

setCutoff

.setCutoff( frequency )

  • frequency :: float (default x)

setScale

.setScale( amount )

  • amount :: float (default x)

setSmooth

.setSmooth( amount )

  • amount :: float (default x)

show

.show()


Color

Functions for manipulating color.

brightness

.brightness( amount )

  • amount :: float (default 0.4)

Example

osc(20,0,2)
  .brightness( ({time}) => Math.sin(time) )
  .out(o0)

contrast

.contrast( amount )

  • amount :: float (default 1.6)

Larger amount value makes higher contrast.

Example

// 20Hz oscillator with contrast interpolating between 0.0-5.0
osc(20).contrast( ({time}) => Math.sin(time) * 5 ).out(o0)

color vec4

.color( r, g, b )

  • r :: float
  • g :: float
  • b :: float

Colorize texture.

Example

// 20Hz oscillator source
// color sequence of Red, Green, Blue, White, Black
// output to buffer o0
osc(20).color([1,0,0,1,0],[0,1,0,1,0],[0,0,1,1,0]).out(o0)

colorama

.colorama( amount )

  • amount :: float (default 0.005)

Shift HSV values.

Example

// 20Hz oscillator source
// color sequence of Red, Green, Blue, White, Black
// colorama sequence of 0.005, 0.5, 1.0 at 1/8 speed
// output to buffer o0
osc(20)
  .color([1,0,0,1,0],[0,1,0,1,0],[0,0,1,1,0])
  .colorama([0.005,0.33,0.66,1.0].fast(0.125))
  .out(o0)
// 
noise(3,0.1).colorama( ({time}) => Math.sin(time/5) ).out(o0)

invert

.invert( amount )

  • amount :: float (default 1.0)

Invert color.

Example

solid(1,1,1).invert([0,1]).out(o0)

luma

.luma( threshold, tolerance )

  • threshold :: float (default 0.5)
  • tolerance :: float (default 0.1)

Example

// default
osc(10,0,1).luma(0.5,0.1).out(o0)

osc(10,0,[0,0.5,1,2]).luma([0.1,0.25,0.75,1].fast(0.25),0.1).out(o0)

posterize

.posterize( bins, gamma )

  • bins :: float (default 3.0)
  • gamma :: float (default 0.6)

Example

// static gradient posterized, varying bins
gradient(0).posterize( [1, 5, 15, 30] , 0.5 ).out(o0)

// static gradient posterized, varying gamma
gradient(0).posterize( 3, [0.1, 0.5, 1.0, 2.0] ).out(o0)

saturate

.saturate( amount )

  • amount :: float (default 2.0)

Example

osc(10,0,1).saturate( ({time}) => Math.sin(time) * 10 ).out()

shift

.shift( r, g, b, a )

  • r :: float (default 0.5)
  • g :: float (default 0.5)
  • b :: float (default 0.5)
  • a :: float (default 0.5)

Example

thresh

.thresh( threshold, tolerance )

  • threshold :: float (default 0.5)
  • tolerance :: float (default 0.04)

Example

// default
noise(3,0.1).thresh(0.5,0.04).out(o0)

noise(3,0.1)
  .thresh( ({time})=>Math.sin(time/2) , [0.04,0.25,0.75,1].fast(0.25) )
  .out(o0)

Geometry

Functions for manipulating geometry.

kaleid

.kaleid( nSides )

  • nSides :: float (default 4.0)

Kaleidoscope effect with nSides repetition.

Example

osc(25,-0.1,0.5).kaleid(50).out(o0)

pixelate

.pixelate( x, y )

  • pixelX :: float (default 20.0)
  • pixelY :: float (default 20.0)

Pixelate texture with pixelX segments and pixelY segments.

Example

// default
noise().pixelate(20,20).out(o0)

noise()
  .mult(osc(10,0.25,1))
  .scrollY(1,0.25)
  .pixelate([100,40,20,70].fast(0.25))
  .modulateRotate(src(o0).scale(0.5),0.125)
  .diff(src(o0).rotate([-0.05,0.05].fast(0.125)))
  .out(o0)

repeat

.repeat( repeatX, repeatY, offsetX, offsetY )

  • repeatX :: float (default 3.0)
  • repeatY :: float (default 3.0)
  • offsetX :: float (default 0.0)
  • offsetY :: float (default 0.0)

Example

// default
shape().repeat(3.0, 3.0, 0.0, 0.0).out()

// dogtooth factory
shape(1.25,0.5,0.25)
  .repeat(3, 3)
  .scale(2)
  .repeat(5, 5, ({time}) => Math.sin(time), ({time}) => Math.sin(time/2))
  .out(o0)

repeatX

.repeatX( reps, offset )

  • reps :: float (default 3.0)
  • offset :: float (default 0.0)

Example

// default
shape().repeatX(3.0, 0.0).out()

osc(5,0,1)
  .rotate(1.57)
  .repeatX([1,2,5,10], ({time}) => Math.sin(time))
  .out()

repeatY

.repeatY( reps, offset )

  • reps :: float (default 3.0)
  • offset :: float (default 0.0)

Example

// default
shape().repeatY(3.0, 0.0).out()

osc(5,0,1)
  .repeatY([1,2,5,10], ({time}) => Math.sin(time))
  .out()

rotate

.rotate( angle, speed )

  • angle :: float (default 10.0)
  • speed :: float (default 0.0)

Rotate texture.

Example

osc(50).rotate( ({time}) => time%360 ).out(o0)

osc(10,1,1)
    .rotate( ({time}) => time%360, ({time}) => Math.sin(time*0.1)*0.05 )
    .out(o0)

scale

.scale( size, xMult, yMult )

  • size :: float (default 1.5)
  • xMult :: float (default 1.0)
  • yMult :: float (default 1.0)

Scale texture.

Example

// default
shape().scale(1.5,1,1).out()

shape().scale(1.5,[0.25,0.5,0.75,1].fast(0.25),[3,2,1])
  .invert([0,1].fast(0.25))
  .kaleid(5)
  .kaleid(12)
  .scale( ({time})=>Math.sin(time/5)*0.5 )
  .rotate(1,1)
  .out(o0)

scrollX

.scrollX( scrollX, speed )

  • scrollX :: float (default 0.5)
  • speed :: float (default 0.0)

Example

// default
osc(10,0,1).scrollX(0.5,0).out()

// x position
osc(10,0,1).scrollX([0,0.25,0.5,0.75,1].fast(4),0).out()

// scroll speed
gradient(1).scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 ).out()

gradient(0.125)
  .scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
  .scrollY(0, ({time}) => Math.sin(time*0.01)*-0.07 )
  .pixelate([5,2,10],[15,8])
  .scale(0.15)
  .modulate(noise(1,0.25))
  .out()

scrollY

.scrollY( scrollY, speed )

  • scrollY :: float (default 0.5)
  • speed :: float (default 0.0)

Example

// default
osc(10,0,1).scrollY(0.5,0).out()

// y position
osc(10,0,1).scrollY([0,0.25,0.5,0.75,1].fast(4),0).out()

// scroll speed
gradient(1).scrollY(0, ({time}) => Math.sin(time*0.05)*0.05 ).out()

gradient(0.125)
  .scrollX(0, ({time}) => Math.sin(time*0.05)*0.05 )
  .scrollY(0, ({time}) => Math.sin(time*0.01)*-0.07 )
  .pixelate([5,2,10],[15,8])
  .scale(0.15)
  .modulate(noise(1,0.25))
  .out()

Global variables

Useful variables that are defined globally, and can be used within functions as a parameter.

mouse

mouse

  • .x :: x position of mouse
  • .y :: y position of mouse

Example

Control the oscillator frequency with the mouse position:

osc(() => mouse.x).out(o0)

time

time

  • time :: the current time

Example

Control the oscillator using a sine wave based on the current time:

osc( ({time}) => Math.sin(time) ).out(o0)

Modulators

Functions for describing modulations of sources.

modulate

.modulate( texture, amount )

  • texture
  • amount :: float (default 0.1)

Modulate texture. More about modulation at: https://lumen-app.com/guide/modulation/

Example

// chocolate whirlpool
voronoi()
  .color(0.9,0.25,0.15)
  .rotate(({time})=>(time%360)/2)
  .modulate(osc(25,0.1,0.5)
            .kaleid(50)
            .scale(({time})=>Math.sin(time*1)*0.5+1)
            .modulate(noise(0.6,0.5)),
            0.5)
  .out(o0)

modulateHue

.modulateHue( color, amount )

  • texture
  • amount :: float (default 1.0)

Changes coordinates based on hue of second input. Based on:https://www.shadertoy.com/view/XtcSWM

Example

modulateKaleid

.modulateKaleid( nSides )

  • texture
  • nSides :: float (default 4.0)

See also: kaleid.

Example

osc(9,-0.1,0.1)
  .modulateKaleid(osc(11,0.5,0),50)
  .scale(0.1,0.3)
  .modulate(noise(5,0.1))
  .mult(solid(1,1,0.3))
  .out(o0)

modulatePixelate

.modulatePixelate( multiple, offset )

  • texture
  • multiple :: float (default 10.0)
  • offset :: float (default 3.0)

See also: pixelate

Example

// what lies beneath
voronoi(10,1,5).brightness(()=>Math.random()*0.15)
  .modulatePixelate(noise(25,0.5),100)
  .out(o0)

modulateRepeat

.modulateRepeat( texture, repeatX, repeatY, offsetX, offsetY )

  • texture
  • repeatX :: float (default 3.0)
  • repeatY :: float (default 3.0)
  • offsetX :: float (default 0.5)
  • offsetY :: float (default 0.5)

Example

// default
shape(4,0.9)
  .mult(osc(3,0.5,1))
  .modulateRepeat(osc(10), 3.0, 3.0, 0.5, 0.5)
  .out(o0)

modulateRepeatX

.modulateRepeatX( texture, reps, offset )

  • texture
  • reps :: float (default 3.0)
  • offset :: float (default 0.5)

Example

// straight lines illusion
shape(4,0.9)
  .mult(osc(4,0.25,1))
  .modulateRepeatX(osc(10), 5.0, ({time}) => Math.sin(time) * 5)
  .scale(1,0.5,0.05)
  .out(o0)

modulateRepeatY

.modulateRepeatY( texture, reps, offset )

  • texture
  • reps :: float (default 3.0)
  • offset :: float (default 0.5)

Example

// morphing grid
shape(4,0.9)
  .mult(osc(4,0.25,1))
  .modulateRepeatY(osc(10), 5.0, ({time}) => Math.sin(time) * 5)
  .scale(1,0.5,0.05)
  .out(o0)

modulateRotate

.modulateRotate( texture, multiple, offset )

  • texture
  • multiple :: float (default 1.0)
  • offset :: float (default 0.0)

See also: rotate

Example

// wormhole
voronoi(100,3,5)
  .modulateRotate(osc(1,0.5,0).kaleid(50).scale(0.5),15,0)
  .mult(osc(50,-0.1,8).kaleid(9))
  .out(o0)

modulateScale

.modulateScale( multiple, offset )

  • texture
  • multiple :: float (default 1.0)
  • offset :: float (default 1.0)

See also: scale

Example

// cosmic radiation
gradient(5).repeat(50,50).kaleid([3,5,7,9].fast(0.5))
  .modulateScale(osc(4,-0.5,0).kaleid(50).scale(0.5),15,0)
  .out(o0)

modulateScrollX

.modulateScrollX( multiple, scrollX, speed )

  • texture
  • scrollX :: float (default 0.5)
  • speed :: float (default 0.0)

See also: scrollX

Example

// default
voronoi(25,0,0)
  .modulateScrollX(osc(10),0.5,0)
  .out(o0)

// different scroll and speed
voronoi(25,0,0)
  .modulateScrollX(osc(10),0.5,0.25)
  .out(o0)

modulateScrollY

.modulateScrollY( multiple, scrollX, speed )

  • texture
  • scrollY :: float (default 0.5)
  • speed :: float (default 0.0)

See also: scrollY

Example

// default
voronoi(25,0,0)
  .modulateScrollY(osc(10),0.5,0)
  .out(o0)

// different scroll and speed
voronoi(25,0,0)
  .modulateScrollY(osc(10),0.5,0.25)
  .out(o0)

Operators

Functions for performing operations on sources.

add

.add( texture, amount )

  • texture
  • amount :: float (default 0.5)

Add textures.

Example

shape().scale(0.5).add(shape(4),[0,0.25,0.5,0.75,1]).out()

osc(9,0.1,1).add(osc(13,0.5,5)).out()

blend

.blend( texture, amount )

  • texture
  • amount :: float (default 0.5)

Blend textures.

Example

shape().scale(0.5).blend(shape(4),[0,0.25,0.5,0.75,1]).out()

osc(9,0.1,1).blend(osc(13,0.5,5)).out()

diff

.diff( texture )

Return difference of textures.

Example

osc(9,0.1,1).diff(osc(13,0.5,5)).out()

osc(1,1,2)
  .diff(shape(6,1.1,0.01)
        .scale(({time})=>Math.sin(time)*0.05 + 0.9)
        .kaleid(15)
        .rotate(({time})=>time%360))
  .out()

layer

.layer( texture )

Overlay texture based on alpha value.

Example

solid(1,0,0,1).layer(shape(4).color(0,1,0,({time})=>Math.sin(time*2))).out()

mask

.mask( texture, reps, offset )

  • texture
  • reps :: float (default 3.0)
  • offset :: float (default 0.5)

Example

// default
gradient(5).mask(voronoi(),3,0.5).invert([0,1]).out()

// algae pulse
osc(10,-0.25,1).color(0,0,1).saturate(2).kaleid(50)
  .mask(noise(25,2).modulateScale(noise(0.25,0.05)))
  .modulateScale(osc(6,-0.5,2).kaleid(50))
  .mult(osc(3,-0.25,2).kaleid(50))
  .scale(0.5,0.5,0.75)
  .out()

mult

.mult( texture, amount )

  • texture
  • amount :: float (default 1.0)

Multiply images and blend with the texture by amount.

Example

osc(9,0.1,2).mult(osc(13,0.5,5)).out()

Sources

Sources are elementary generators that output different types of visual content.

gradient

gradient( speed )

  • speed :: float (default x)

Example

// gradient sequence at speeds of 1, 2 & 4
gradient([1,2,4]).out(o0)

noise

noise( scale, offset )

  • scale :: int (default 10.0)
  • offset :: float (default 0.1)

Generate Perlin noise.

Example

// noise interpolating between different scales and offsets
noise( ({time}) => Math.sin(time/10)*50 , ({time}) => Math.sin(time/2)/500 )
    .out(o0)

osc

osc( frequency, sync, offset )

  • frequency :: float (default 60.0)
  • sync :: float (default 0.1)
  • offset :: float (default 0.0)

Example

// frequency
osc( [1,10,50,100,250,500].fast(2) ).out(o0)

// frequency 2
osc( ({time}) => Math.sin(time/10) * 100 ).out(o0)

// sync
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o0)

// offset
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o0)

out

.out( buffer )

  • buffer
    • osc: o0, o1, o2, o3
    • src: s0, s1, s2, s3

Example

// output four oscillators to different buffers
// and then modulate them together
osc( [1,10,50,100,250,500].fast(2) ).kaleid(20).out(o0) // frequency
osc( ({time}) => Math.sin(time/10) * 100 ).kaleid(19).out(o1) // frequency 2
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).kaleid(21).out(o2) // sync
osc(10,0.1, ({time}) => Math.sin(time/10) * 1 ) // offset
  .modulate(o1,0.05)
  .modulate(o2,0.05)
  .modulate(o3,0.05)
  .kaleid(20)
  .add(noise(3,10))
  .out(o3)
render(o3)

render

render( buffer )

  • buffer: buffer (default o0)

Example

osc( [1,10,50,100,250,500].fast(2) ).out(o0) // frequency
osc( ({time}) => Math.sin(time/10) * 100 ).out(o1) // frequency 2
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o2) // sync
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o3) // offset

render(o0) // change to o1, o2, or o3
// see all four buffers at once
osc( [1,10,50,100,250,500].fast(2) ).out(o0) // frequency
osc( ({time}) => Math.sin(time/10) * 100 ).out(o1) // frequency 2
osc( 10, [-10,-1,-0.1,0,0.1,1,10], 0 ).out(o2) // sync
osc(10,0.1, ({time}) => Math.sin(time/10) * 100 ).out(o3) // offset
render()

shape

shape( sides, radius, smoothing)

  • sides :: int (default 3.0)
  • radius :: float (default 0.3)
  • smoothing :: float (default 0.01)

Example

// inverting blurry circle
shape(100,0.01,1).invert(({time})=>Math.sin(time)*2).out(o0)

// a... rainbow ball?
shape(5,0.5,0.1).repeat(19,19)
  .mult(osc(10,1,2))
  .rotate( ({time}) => time%360 )
  .scrollX(1,-0.25)
  .mult(shape(15,0.3,0.01)
        .rotate( ({time}) => time%360 )
        .scrollX(1,-0.25))
  .out(o0)

solid

solid( r, g, b, a )

  • r :: float (default 0.0)
  • g :: float (default 0.0)
  • b :: float (default 0.0)
  • a :: float (default 1.0)

Example

// cycling through red, green and blue
solid([1,0,0],[0,1,0],[0,0,1],1).out(o0)

src

src( input )

  • input :: input (examples: o0, s1)

See hydra-examples repository

voronoi

voronoi( scale, speed, blending )

  • scale :: float (default 5)
  • speed :: float (default 0.3)
  • blending :: float (default 0.3)

Generate voronoi shapes.

Example

// default
voronoi(5,0.3,0.3).out(o0)

// fireflies
voronoi(25,2,10).color(1,1,0).brightness(0.15).out(o0)

Parameter sequences

Lists as parameter sequences

osc(
   [80, 100, 200, 50], 1 )
)
.out(o0)

Functions on parameter sequences

fast

fast ( amount)

  • amount :: float (default x)
osc(
   [80, 100, 200, 50].fast(0.2), 1 )
)
.out(o0)