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ChangeLog
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ChangeLog
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********************************************************************
NOTE: since v0.2.3 (2005-02-13) the release notes are stored in NEWS
********************************************************************
2005-12-06 Edheldil <[email protected]>
* release 0.2.6
2005-08-23 Edheldil <[email protected]>
* release 0.2.5
2005-02-15 Edheldil <[email protected]>
* release 0.2.3
2004-07-20 Edheldil <[email protected]>
* gemrb/plugins/Core/Control.cpp: applied patch from wjp, fixes #994601
GemRB v0.2.2.9 Added Features:
- Bug Fixes:
- Fixed Object Parsing in Dialog code
- Added Features:
- Added many scripting actions, triggers, object filters
- Added hotkeys like '1-9', '=' to select players
GemRB v0.2.2.8 Added Features:
- Bug Fixes:
- Fixed a Big Bug with the Map Displayer:
It was crashing while trying to display
the left/top border of an area when the GUI was displayed.
- Fixed a Bug in the MUS Importer:
Error while decoding IWD2 Music PlayLists
- Added Features:
- Full ACM Audio Streaming (no more WAV file in the Cache :)
- Added Travel Triggers support
- Added Area Travelling (now you can enter doors, etc... :)
- Enhancements:
- Support for 'any-size-music-playlist' (the original engine supports up to 100 entries in a music playlist)
- Music JukeBox ;) (actually implemented on BG2 and IWD2. Enter the Movies menù and click on the Credits button :)
- Cheat/Debug Codes Added:
- CTRL+T: Teletransport the current Actor to the mouse position
- Added In-Game Script OpCodes:
- StartDialogue: it is a simple hack using the Dialogue OpCode
GemRB v0.2.2.7 Added Features:
- Bug Fixes:
- Fixed a bug when loading GAMEV2.2 Files (IWD2 SaveGames)
- Added Features:
- Added CursorBAM=CARET option for Planescape: Torment
- Basic In-Game GUI for IWD, IWD2, PST, and BG2 (BG1 should work with the BG2 GUI Scripts)
- Added Dialog Support
- Added Switch Triggers Support
- Added In-Game Script OpCodes:
- Actions:
- UnhideGUI: Shows the In-Game GUI and Ends the CutScene Mode
- HideGUI: Hides the In-Game GUI
- Dialogue: Starts a Dialogue
- AmbientActivate: Enables/Disables an Ambient Animation
- Triggers:
- Range: Returns true only if the specified object is within distance given (in feet) of the active CRE.
- Clicked: Only for trigger regions. Returns true if the specified object clicked on the trigger region running this script.
- Developer Changes:
- Removed the InfoPoint structure
- Added a new InfoPoint class
- Added Map::GetAnimation(const char * Name)
- Added support to Activate/Deactivate Animations
- Added a new ScriptableType Value (ST_PROXIMITY = 1)
GemRB v0.2.2.6 Added Features:
- New Plugins:
- GAM Importer
- New Features:
- In-Game Script Interpreter
- Added Console functions to run/evaluate In-Game Script Functions
- Optimizations:
- Now the Decompression Phase is fast also on Systems with Low Memory (Thanks to |Cable|)
- Console Output Cleanup
- Applied Patches:
- 862003: ZLib Decompression Fix for Low Memory Systems (Submitted bu |Cable|)
- 862660: GameOnCD Option (Saves a big amount of Cache Space while having a full game installation) (Submitted by |Cable|)
GemRB v0.2.2.5 Added Features:
- Added some In-Game Script OpCodes:
- PlaySound
- CreateVisualEffect
- CreateVisualEffectObject
- DestroySelf
- Fixed some In-Game Script OpCodes:
- Face: is now a Blocking OpCode
- Global: Added support for GLOBALS & LOCALS Contexts
- SetGlobal: Added support for GLOBALS & LOCALS Contexts
- Optimizations:
- Little Speedup in the BlitSpriteMode function
GemRB v0.2.2.4 Added Features:
- Planescape: Torment support Added
- Rewritten the Audio Driver to use OpenAL (no more FMOD)
- Added Basic In-Game Scripts support
- Added a PathFinder
- Added Basic Visual Effects (VVC)
GemRB v0.2.2.0 Added Features:
- Major Bug Fixed: Never Freeing Plugin Instances
- A fully working BG2 Character Generation GUI
- Basic IWD/IWD2/BG1 GUI Implementation
- Now you can Enter the Main Area after the Character Generation
- Colored Characters
- Basic Character Selection
- Basic Door Manipulation (Open/Close state)
- Minor Bug Fixes
- Interactive Console
and Much More.