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If Scaf parametrize changes the amount of vertex and faces is possible to use it to switch 3d -> 2d? #10
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Hi,
Only the top mv_num are real vertices, others are virtual ones used for
enforcing bijectivity
On Wed, May 15, 2019 at 4:29 AM FrankEscobar ***@***.***> wrote:
I mean using something as simple as
ScafData scaf_data;
scaf_data.add_new_patch(V, F, Eigen::RowVector2d(0, 0));
scaf_data.mesh_improve(false, true);
cout << "V_init: " << V.rows() << " F_init: " << V.rows() << endl;
cout << "V_num: " << scaf_data.v_num << " F_num: " << scaf_data.f_num << endl;
I get that the V and F num has been changed so it cannot be used to
parametrice 3d spaces into 2d spaces or am I wrong?
Regards.
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Best,
Zhongshi Jiang
New York University
|
Mmm then how should I proceed to generate uvs from that mesh if I only can access to the virtual ones? Btw is this implementation diffent from the Libigl examples one? Thank you for your time |
If you want to retrieve the UV from this point, you can simply get |
Thank you! there is any advantage on using this instead the example providen in LibIGL? |
What are the major differences between this code and the one already included in libigl? (I mean scaf_bin) |
I mean using something as simple as
I get that the V and F num has been changed so it cannot be used to parametrice 3d spaces into 2d spaces or am I wrong?
Regards.
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