-
Notifications
You must be signed in to change notification settings - Fork 68
/
ImageViewGridLayer.m
176 lines (141 loc) · 4.97 KB
/
ImageViewGridLayer.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
//
// ImageViewGridLayer.m
// VertexHelper
//
// Created by Johannes Fahrenkrug on 20.02.10.
// Copyright 2010 Springenwerk. All rights reserved.
//
#import "ImageViewGridLayer.h"
#import "VertexDocument.h"
// Thanks to Bill Dudney (http://bill.dudney.net/roller/objc/entry/nscolor_cgcolorref)
@interface NSColor(CGColor)
- (CGColorRef)CGColor;
@end
@implementation NSColor(CGColor)
- (CGColorRef)CGColor {
CGColorSpaceRef colorSpace = [[self colorSpace] CGColorSpace];
NSInteger componentCount = [self numberOfComponents];
CGFloat *components = (CGFloat *)calloc(componentCount, sizeof(CGFloat));
[self getComponents:components];
CGColorRef color = CGColorCreate(colorSpace, components);
free((void*)components);
return color;
}
@end
@implementation ImageViewGridLayer
@synthesize owner, document, rows, cols;
// -------------------------------------------------------------------------
// init
// -------------------------------------------------------------------------
- (id) init
{
if((self = [super init])){
//needs to redraw when bounds change
[self setNeedsDisplayOnBoundsChange:YES];
green = [NSColor greenColor];
gray = [NSColor grayColor];
}
return self;
}
// -------------------------------------------------------------------------
// actionForKey:
//
// always return nil, to never animate
// -------------------------------------------------------------------------
- (id<CAAction>)actionForKey:(NSString *)event
{
return nil;
}
// -------------------------------------------------------------------------
// drawInContext:
//
// draw a metal background that scrolls when the image browser scroll
// -------------------------------------------------------------------------
- (void)drawInContext:(CGContextRef)context
{
if (cols == 0 || rows == 0)
return;
//retreive bounds and visible rect
NSSize imageSize = [owner imageSize];
int i = 0;
float colWidth = (imageSize.width / cols);
float rowHeight = (imageSize.height / rows);
CGContextSetLineWidth(context, 1.0);
for (i = 0; i <= cols; i++) {
CGContextMoveToPoint(context, (imageSize.width / cols) * i, 0);
CGContextAddLineToPoint(context, (imageSize.width / cols) * i, imageSize.height);
}
for (i = 0; i <= rows; i++) {
CGContextMoveToPoint(context, 0, (imageSize.height / rows) * i);
CGContextAddLineToPoint(context, imageSize.width, (imageSize.height / rows) * i);
}
CGContextStrokePath(context);
// now we stroke the points...
for (int r = 0; r < [document.pointMatrix count]; r++) {
for (int c = 0; c < [[document.pointMatrix objectAtIndex:r] count]; c++) {
NSMutableArray *points = [[document.pointMatrix objectAtIndex:r] objectAtIndex:c];
float originX = (imageSize.width / cols) * c;
float originY = (imageSize.height / rows) * r;
float firstX = 0;
float firstY = 0;
float lastX = 0;
float lastY = 0;
// at the beginning of a different sprite...
if ([points count] > 1) {
for (int p = 0; p < [points count]; p++) {
float x = [[points objectAtIndex:p] pointValue].x + (colWidth / 2) + originX;
float y = [[points objectAtIndex:p] pointValue].y + (rowHeight / 2) + originY;
if (p == 0) {
CGContextMoveToPoint(context, x, y);
firstX = x;
firstY = y;
} else {
CGContextAddLineToPoint(context, x, y);
lastX = x;
lastY = y;
}
}
CGContextSetStrokeColorWithColor(context, [green CGColor]);
CGContextStrokePath(context);
// the last "auto-connected" line will have a different color...
CGContextSetStrokeColorWithColor(context, [gray CGColor]);
CGContextMoveToPoint(context, lastX, lastY);
CGContextAddLineToPoint(context, firstX, firstY);
CGContextStrokePath(context);
}
}
}
CGContextStrokePath(context);
}
-(CALayer *)hitTest:(CGPoint)aPoint {
//NSLog(@"hittest x: %.f, y: %.f", aPoint.x, aPoint.y);
// don't allow any mouse clicks for subviews in this view
NSPoint hitPoint = NSPointFromCGPoint(aPoint);
if (owner.currentToolMode == IKToolModeAnnotate) {
NSPoint p = [owner convertViewPointToImagePoint:hitPoint];
//NSLog(@"hittest x: %.f, y: %.f", p.x, p.y);
NSSize imageSize = [owner imageSize];
NSPoint relativePoint = NSMakePoint(0, 0);
float colWidth = (imageSize.width / cols);
float rowHeight = (imageSize.height / rows);
float yExtra = (int)(p.y) % (int)rowHeight;
float xExtra = (int)p.x % (int)colWidth;
int currentRow = p.y / rowHeight + (yExtra > 0 ? 1 : 0);
int currentCol = p.x / colWidth + (xExtra > 0 ? 1 : 0);
if (currentRow > 0 && currentCol > 0 && currentCol <= cols && currentRow <= rows) {
relativePoint.x = (p.x - ((currentCol - 1) * colWidth)) - (colWidth / 2);
relativePoint.y = (p.y - ((currentRow - 1) * rowHeight)) - (rowHeight / 2);
[document addPoint:relativePoint forRow:currentRow col:currentCol];
}
}
if(NSPointInRect(hitPoint, NSRectFromCGRect([self bounds]))) {
return self;
} else {
return nil;
}
}
- (void)dealloc
{
[super dealloc];
}
@end