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lua_script_resource_formate_loader.cpp
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lua_script_resource_formate_loader.cpp
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/*
* This file is part of LuaScript
* https://github.com/perbone/luascrip/
*
* Copyright 2017-2021 Paulo Perbone
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "lua_script_resource_formate_loader.h"
#include "constants.h"
#include "debug.h"
#include "lua_script.h"
LuaScriptResourceFormatLoader::LuaScriptResourceFormatLoader() {
print_debug("LuaScriptResourceFormatLoader::constructor");
}
LuaScriptResourceFormatLoader::~LuaScriptResourceFormatLoader() {
print_debug("LuaScriptResourceFormatLoader::destructor");
}
Ref<Resource> LuaScriptResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error) {
print_debug("LuaScriptResourceFormatLoader::load( p_path = " + p_path + ", p_original_path = " + p_original_path + " )");
LuaScript *script = memnew(LuaScript);
if (!script) {
if (r_error)
*r_error = ERR_OUT_OF_MEMORY;
return nullptr;
}
script->set_path(p_original_path);
Error error = script->load_source_code(p_original_path);
if (error != OK) {
if (r_error)
*r_error = error;
memdelete(script);
return nullptr;
}
error = script->reload();
if (error != OK) {
if (r_error)
*r_error = error;
memdelete(script);
return nullptr;
}
return Ref<LuaScript>(script);
}
void LuaScriptResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions) const {
print_debug("LuaScriptResourceFormatLoader::get_recognized_extensions");
p_extensions->push_back(LUA_EXTENSION);
}
bool LuaScriptResourceFormatLoader::handles_type(const String &p_type) const {
print_debug("LuaScriptResourceFormatLoader::handles_type( p_type = " + p_type + " )");
return (p_type == SCRIPT_TYPE || p_type == LUA_TYPE);
}
String LuaScriptResourceFormatLoader::get_resource_type(const String &p_path) const {
print_debug("LuaScriptResourceFormatLoader::get_resource_type( p_path = " + p_path + " )");
return (p_path.get_extension().to_lower() == LUA_EXTENSION) ? LUA_TYPE : EMPTY_STRING;
}