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content/about/_index.md

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@@ -15,12 +15,14 @@ I'm Jed and I'm a student studying Computer Science at University of Guelph ('29
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This is my personal blog where I'll be posting about programming related things like my personal projects and retrospectives.
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My blogs would mostly range from me yapping about some implementation-specific details or about me ranting my frustrations over a specific issue.
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<!---
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Also if you have not noticed already I have a VTuber as profile picture. I have no shame, pride, nor any reason *not* to put my favourite VTuber.
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I **love** you Shirakami Fubuki.
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You are the only light in my world. <br>
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<sub> (it's ok Botan I still love you too, just not as much) <sub>
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The self-deprecating impostor syndrome-induced voices might be loud but the manic episode ego-boost voices are louder, we stay silly :3
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!--->
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Font is **Roboto Mono** from Google Fonts btw
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content/projects/data.toml

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name = "cFlake Engine (2020 - 2023)"
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desc = "Custom built Rust game engine, with a custom ECS, render library, and GPU based terrain generation system."
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#img = "/nice_cflake_terrain.png"
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tags = ["ecs", "rust", "graphics", "game-dev", "game-engine-dev"]
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tags = ["ecs", "rust", "graphics", "game-dev", "game-engine-dev", "wgpu"]
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links = [
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{ name = "Repository", url = "https://github.com/jedjoud10/cflake-engine" },
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{ name = "Demo Video", url = "https://www.youtube.com/watch?v=lbgAekmQiOY&ab_channel=Jed037" },
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{ name = "New terrain demo video", url = "https://www.youtube.com/watch?v=r_6kavfRgyE&ab_channel=Jed037" },
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]
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[[project]]
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name = "HypoSharp (csharp OpenTK engine) (2019)"
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name = "HypoSharp (C# OpenTK engine) (2019)"
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desc = "First game engine I decided to implement in csharp using OpenTK. Managed to implement a deferred rendering pipeline but then moved to rust"
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tags = ["graphics", "game-dev", "game-engine-dev"]
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tags = ["graphics", "game-dev", "opengl", "game-engine-dev"]
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links = [
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]
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[[project]]
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name = "Throw It IMGJ-33 (2024)"
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desc = "Fourth rewrite of Throw It. Completely overlauhed gameplay and designs"
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name = "Rust-GPU Hierchical 3D DDA (2024)"
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desc = "Unfinished hierarchical 3D voxel renderer written in ``rust``, ``rust-gpu``, ``wgpu``"
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tags = ["graphics", "compute", "rust", "wgpu"]
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links = [
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{ name = "Repository", url = "https://github.com/jedjoud10/rust-gpu-test" },
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]
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[[project]]
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name = "Vulkan Testing (+Slang) (2025)"
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desc = "Testing ground for raw ``Vulkan`` (using ``Rust``, ``Ash``) with custom ``Slang`` shader compilation at build time. Currently just implements a simple 3D DDA"
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tags = ["graphics", "rust", "compute", "vulkan", "slang"]
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links = [
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{ name = "Repository", url = "https://github.com/jedjoud10/vulkan-testing" },
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]
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[[project]]
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name = "Throw It IMGJ-33 (2024-2025)"
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desc = "Fourth rewrite of Throw It. Completely overhauled gameplay and designs"
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tags = ["game-dev", "unity", "csharp", "snow-stuff"]
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links = [
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{ name = "Devlog Channel", url = "https://www.youtube.com/@pigsteel3342/videos" },
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{ name = "Devlog Channel 2", url = "https://www.youtube.com/@jed0378/videos" },
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{ name = "Repository", url = "https://github.com/JL-squared/Throw-It-IMGJ33/tree/main" },
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]
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[[project]]
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name = "MyAnimeList show ranking vs # of favourites (finalizing project for MDM4U) (2024)"
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desc = "Simple rust/python fetcher that reads off of some MAL scraper libraries and writes it to a CSV so I can paste it into google sheets"
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name = "MyAnimeList Data Scraping (2024)"
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desc = "Simple rust/python fetcher that reads off of some MAL scraper libraries and writes it to a CSV. Used as my MDM4U finalizing project."
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tags = ["data-management", "rust", "python"]
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links = [
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]
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[[project]]
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name = "OpenTK OpenGL Voxel Renderer (2024)"
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desc = "Simple voxel raymarcher implemented in csharp and OpenGL. Makes use of sparse virtual textures and temporal depth reprojection to accelerate marching"
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tags = ["graphics", "csharp"]
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tags = ["graphics", "csharp", "opengl"]
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#img = "/voxel_raymarcher.png"
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links = [
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{ name = "Demo Video / Implementation Features", url = "https://www.youtube.com/watch?v=Wzo-LqPfMPE" },
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{ name = "Demo Funny Bug Video", url = "https://www.youtube.com/watch?v=Pn0584Uzk7k&ab_channel=Jed037" },
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]
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[[project]]
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name = "Hypothermia (2023 - to be picked up again)"
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name = "Hypothermia (2023 - soon)"
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desc = "WIP tech game where you survive and innovate in the cold lands of Hel."
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tags = ["game-dev", "unity", "csharp", "tech", "survival"]
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links = [
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[[project]]
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name = "GPU/CPU Procedural Terrain Generator in Unity (2023 - present)"
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desc = "Implemented using compute shaders (only for voxelization) and async GPU readback. Supports Job system + Burst for terrain editing and CPU meshing"
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tags = ["game-dev", "unity", "csharp"]
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tags = ["game-dev", "unity", "compute", "csharp"]
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#img = "/unity_terrain_good.png"
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links = [
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{ name = "Demo Video", url = "https://www.youtube.com/watch?v=D4dvcqclPC4&t=217s&ab_channel=Jed037" },
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[[project]]
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name = "Electrilized (2017)"
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desc = "First game idea that I implemented when I first started out game development. Just a small crafting / factory game. "
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desc = "First game idea that I implemented but never completed. Simple crafting and somewhat linear item progression. "
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tags = ["ue4", "tech"]
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links = [
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]

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