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Build Status Zlib License This software is ALPHA

Objectively

Ultra-lightweight object oriented framework for GNU C.

Foundation-inspired core library.

Zlib license.

About

Objectively is a cross-platform object oriented framework for the C programming language. Unlike GObject, Objectively is not a platform on which to build OO languages. Rather, Objectively provides rich OO semantics to enable object oriented programming directly in C. It is based on C99, but utilizes several GNU extensions, and therefore requires gcc or clang. While others may work, the following targets are actively supported:

  • GNU / Linux with GCC or Clang
  • macOS with GCC or Clang
  • MinGW-w64 cross compile
  • MinGW-w64 Windows native
  • Visual Studio 2015 or later with Clang

Features

  • Single inheritance through starts-with structure composition
  • Class and instance methods with strongly typed interfaces
  • Automatic class loading and lifecycle management
  • Automatic memory management with reference counting
  • Unicode and multibyte character set String support
  • Object primitives for Boole, Date, Null, Number, String
  • Mutable and immutable collections variants such as Array and MutableDictionary
  • JSON parsing, marshaling and introspection with JSONSerialization and JSONPath
  • Low-level concurrency constructs such as Lock, Condition, and Thread
  • High-level concurrency with Operation and OperationQueue
  • Resource loading via Internet protocols with URLSession and URLSessionTask

Adding Objectively to your project

  1. Do the Autotools dance.
autoreconf -i; ./configure; make; sudo make install
  1. Include the main header file in your source.
#include <Objectively.h>
  1. Use Objectively in your application.
Object *obj = $(alloc(Object), init);
printf("%d\n", $(obj, hash));
release(obj);
  1. Compile and link with Objectively.
gcc `pkg-config --cflags --libs Objectively` -o myprogram *.c

Declaring a custom type

Types in Objectively are comprised of 3 components:

  1. The instance struct, beginning with the parent type, followed by the interface, and any instance variables.
/**
 * @brief The Hello type.
 */
struct Hello {

	/**
	 * @brief The parent.
	 */
	Object object;

	/**
	 * @brief The interface.
	 */
	HelloInterface *interface;

	/**
	 * @brief The greeting.
	 */
	const char *greeting;
};
  1. The interface struct, beginning with the parent interface, followed by any Class or instance methods.
/**
 * @brief The Hello interface.
 */
struct HelloInterface {

	/**
	 * @brief The parent.
	 */
	ObjectInterface objectInterface;

	/**
	 * @static
	 * @fn Hello *Hello::helloWithGreeting(const char *greeting)
	 * @brief A factory method for instantiating Hello.
	 * @param greeting The greeting.
	 * @return A new Hello with the given `greeting`.
	 * @memberof Hello
	 */
	Hello *(*helloWithGreeting)(const char *greeting);

	/**
	 * @fn Hello *Hello::initWithGreeting(Hello *self, const char *greeting)
	 * @brief Initializes this Hello with the given `greeting`.
	 * @param self The Hello.
	 * @param greeting The greeting.
	 * @return The initialized Hello, or `NULL` on error.
	 * @memberof Hello
	 */
	Hello *(*initWithGreeting)(Hello *self, const char *greeting);

	/**
	 * @fn void Hello::sayHello(const Hello *self)
	 * @brief Prints this Hello's greeting to the console.
	 * @param self The Hello.
	 * @memberof Hello
	 */
	void (*sayHello)(const Hello *self);
};
  1. The Class archetype, serving to tie 1. and 2. together.
/**
 * @fn Class *Hello::_Hello(void)
 * @brief The Hello archetype.
 * @return The Hello Class.
 * @memberof Hello
 */
OBJECTIVELY_EXPORT Class *_Hello(void);

Implementing a type

To implement a type, implement its instance and Class methods and Class initializer:

#include <stdio.h>
#include <Objectively.h>

#define _Class _Hello

/**
 * @fn Hello *HelloInterface::helloWithGreeting(const char *greeting)
 * @memberof Hello
 */
static Hello *helloWithGreeting(const char *greeting) {
	return $(alloc(Hello), initWithGreeting, greeting);
}

/**
 * @fn Hello *HelloInterface::initWithGreeting(Hello *self, const char *greeting)
 * @memberof Hello
 */
static Hello *initWithGreeting(Hello *self, const char *greeting) {

	self = (Hello *) super(Object, self, init);
	if (self) {
		self->greeting = greeting ? : "Hello World!";
	}
	return self;
}

/**
 * @fn void HelloInterface::sayHello(const Hello *self)
 * @memberof Hello
 */
static void sayHello(const Hello *self) {
	printf("%s\n", self->greeting);
}

#pragma mark - Class lifecycle

/**
 * @see Class::initialize(Class *)
 */
static void initialize(Class *clazz) {
 
	((HelloInterface *) clazz->interface)->helloWithGreeting = helloWithGreeting;
	((HelloInterface *) clazz->interface)->initWithGreeting = initWithGreeting;
	((HelloInterface *) clazz->interface)->sayHello = sayHello;
}

/**
 * @fn Class *Hello::_Hello(void)
 * @memberof Hello
 */
Class *_Hello(void) {
	static Class *clazz;
	static Once once;

	do_once(&once, {
		clazz = _initialize(&(const ClassDef) {
			.name = "Hello",
			.superclass = _Object(),
			.instanceSize = sizeof(Hello),
			.interfaceOffset = offsetof(Hello, interface),
			.interfaceSize = sizeof(HelloInterface),
			.initialize = initialize
		});
	});
 
	return clazz;
};
    
#undef _Class

Using a type

Hello *hello = $(alloc(Hello), initWithGreeting, NULL);

$(hello, sayHello);

release(hello);

See Hello.h and Hello.c for the full source to this example.

Initialization

There is no explicit setup or teardown with Objectively. To instantiate a type, simply call alloc from anywhere in your program. The first time a type is instantiated, its Class initializer, initialize, is called. Use initialize to setup your interface, override methods, or initialize a library your class wraps. When your application terminates, an optional Class destructor, destroy, is also called.

Invoking an instance method

To invoke an instance method, use the $ macro.

    $(condition, waitUntilDate, date);

Invoking a Class method

To invoke a Class method, use the $$ macro.

    Dictionary *dict = $$(JSONSerialization, objectWithData, data);

Overriding a method

To override a method, overwrite the function pointer from within your Class' initialize method.

    ((ObjectInterface *) clazz->interface)->dealloc = dealloc;
    ((ObjectInterface *) clazz->interface)->isEqual = isEqual;

Calling super

To invoke a supertype's method implementation, use the super macro.

    super(Object, self, dealloc);

Managing memory

Objectively uses reference counting to govern object retention. Newly instantiated Objects have a reference count of 1. To retain a strong reference to an Object, call retain(obj). To relinquish it, call release(obj). Once an Object's reference count reaches 0, it is deallocated. Remember to balance every retain with a release.

Shared instances

A shared instance or singleton pattern can be achieved through Class methods and release-on-destroy.

static URLSession *_sharedInstance;

/**
 * @fn URLSession *URLSessionInterface::sharedInstance(void)
 * @memberof URLSession
 */
static *URLSession sharedInstance(void) {
	static Once once;

	do_once(&once, {
		_sharedInstance = $(alloc(URLSession), init);
	});

	return _sharedInstance;
}

/**
 * @see Class::destroy(Class *)
 */
static void destroy(Class *clazz) {
	_sharedInstance = release(_sharedInstance);
}

// ...

URLSession *session = $$(URLSession, sharedInstance);

Remember to wire up the desctructor in your Class' initialization block. See Once.h for details on do_once.

Examples & projects using Objectively

  1. The Hello example above can be seen here.
  2. The unit tests provide examples for using every Objectively class.
  3. ObjectivelyMVC is a cross-platform user interface and interaction framework for SDL2 and OpenGL built on Objectively.

ObjectivelyMVC

Code Templates

Objectively provides code templates for Xcode and Eclipse CDT that greatly cut down on the boilerplate required to declare and implement a type. These are highly recommended, as they will save you time and reduce errors in type declaration.

Xcode

Install the Xcode code templates by simply building the Xcode project.

Objectively code templates in Xcode 8

Eclipse CDT

Install the Eclipse CDT templates through the Eclipse CDT preferences:

Objectively code templates in Eclipse CDT

API documentation

The API documentation can be browsed online or generated with Doxygen by running make html.