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fractals.md

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Implemented fractals

  • julia
j_x = z_x * z_x - z_y * z_y + c_x;
j_y = 2 * z_x * z_y + c_y;

julia

  • julia
j_x = z_x * z_x * z_x - 3 * z_x * z_y * z_y + c_x;
j_y = 3 * z_x * z_x * z_y - z_y * z_y * z_y + c_y;

julia3

  • mandelbrot
j_x = z_x * z_x - z_y * z_y + c_x;
j_y = 2 * z_x * z_y + c_y;

mandelbrot

  • burning ship
j_x = z_x * z_x - z_y * z_y + c_x;
j_y = 2 * fabs(z_x * z_y) + c_y;

burning_ship

  • zoomed burning ship

burning_ship

  • modified zoomed burning ship
j_x = fabs(z_x * z_x - z_y * z_y) + c_x;
j_y = 2 * fabs(z_x * z_y) + c_y;

burning_ship

  • generalized celtic
j_x = fabs(z_x * z_x - z_y * z_y) + c_x;
j_y = 2 * z_x * z_y + c_y;

generalized_celtic

  • tricorn
j_x = z_x * z_x - z_y * z_y + c_x;
j_y = -2 * z_x * z_y + c_y;

tricorn

  • dragon
random select next point
x1 = -0.3 * xc - 1.0;
y1 = -0.3 * yc + 0.1;
or 
x1 = 0.76 * xc - 0.4 * yc;
y1 = 0.4 * xc + 0.76 * yc;

dragon

  • plasma

plasma