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LightningBackground.cpp
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/*
__ __ _____ _ _
\ \ / / ___ _ __ |_ _| (_) ___ __ _ | |
\ \ / / / _ \ | '__| | | | | / __| / _` | | |
\ V / | __/ | | | | | | | (__ | (_| | | |
\_/ \___| |_| |_| |_| \___| \__,_| |_|
//YouTube: VerTical C#
*/
// Example Call : self Func_LightningBackground( self.Background0, self.Background1, 0, 0 );
Func_LightningBackground( B, C, W, H )
{
self endon( "disconnect" );
A = StrTok( "fullscreen_proximity_vertical0,fullscreen_proximity_vertical1,fullscreen_proximity_vertical2,fullscreen_proximity_horizontal0,fullscreen_proximity_horizontal1", ",");
while ( isDefined( B ) && isDefined( C ) )
{
B SetShader( A[RandomInt( 6 ) ], W, H );
C SetShader( A[RandomInt( 6 ) ], W, H );
B.color = ( RandomFloatRange( 0.2, 1 ), 0, 0 );
C.color = ( RandomFloatRange( 0.2, 1 ), 0, 0 );
wait 0.05;
}
}