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main.py
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import sys
import pygame
from constants import *
from player import Player
from asteroid import Asteroid
from asteroidfield import AsteroidField
from shot import Shot
def main():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
Player.containers = (updatable, drawable)
player = Player(SCREEN_WIDTH/2,SCREEN_HEIGHT/2)
asteroids = pygame.sprite.Group()
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = updatable
asteroid_field = AsteroidField()
shots = pygame.sprite.Group()
Shot.containers = (shots, updatable, drawable)
# Game Loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
for updatable_item in updatable:
updatable_item.update(dt)
for asteroid in asteroids:
if asteroid.collides_with(player):
print("Game Over!")
sys.exit()
for shot in shots:
if asteroid.collides_with(shot):
shot.kill()
asteroid.kill()
screen.fill("black")
for drawable_item in drawable:
drawable_item.draw(screen)
pygame.display.flip()
time_passed = clock.tick(60)
dt = time_passed / 1000
if __name__ == "__main__":
main()