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circleshape.py
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import pygame
import math
# Base class for game objects
class CircleShape(pygame.sprite.Sprite):
def __init__(self, x, y, radius):
# we will be using this later
if hasattr(self, "containers"):
super().__init__(self.containers)
else:
super().__init__()
self.position = pygame.Vector2(x, y)
self.velocity = pygame.Vector2(0, 0)
self.radius = radius
def draw(self, screen):
# sub-classes must override
pass
def update(self, dt):
# sub-classes must override
pass
def __distance(self, shape):
x1, y1 = self.position
x2, y2 = shape.position
return abs(math.sqrt(math.pow((x2-x1),2) + math.pow((y2-y1),2)))
def collides_with(self, shape):
distance = self.__distance(shape)
if distance < (self.radius + shape.radius):
return True
return False