-
Notifications
You must be signed in to change notification settings - Fork 0
/
engine.make
821 lines (794 loc) · 36.3 KB
/
engine.make
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
# Alternative GNU Make project makefile autogenerated by Premake
ifndef config
config=debug
endif
ifndef verbose
SILENT = @
endif
.PHONY: clean prebuild
SHELLTYPE := posix
ifeq ($(shell echo "test"), "test")
SHELLTYPE := msdos
endif
# Configurations
# #############################################
ifeq ($(origin CC), default)
CC = gcc
endif
ifeq ($(origin CXX), default)
CXX = g++
endif
ifeq ($(origin AR), default)
AR = ar
endif
RESCOMP = windres
INCLUDES += -I. -Iengine -Iengine/platform/Vulkan -Ivendor -Ivendor/glfw/include -Ivendor/stb -Ivendor/glm -Ivendor/imgui -Ivendor/imGuizmo -Ivendor/spdlog/include -Ivendor/shaderc/libshaderc/include/shaderc -Ivendor/shaderc/libshaderc/include -Ivendor/assetImporter/include -Ivendor/fastgltf/include -Ivendor/yaml-cpp/include -Ivendor/tinyObjLoader -Ivendor/box2d/include -Ivendor/entt/include -Ivendor/tinygltf -Ivendor/simdjson -Ivendor/json -Ivendor/sdl/include -Ivendor/sdl_mixer/include -Ivendor/thread-pool/include -Ivendor/tracy/include -I/usr/include -Ivendor/pamanager/libpamanager/src -I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include -I/usr/lib/glib-2.0/include -I/usr/lib64/glib-2.0/include
FORCE_INCLUDE +=
ALL_CPPFLAGS += $(CPPFLAGS) -MD -MP $(DEFINES) $(INCLUDES)
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS +=
LDDEPS +=
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
ifeq ($(config),debug)
TARGETDIR = bin/Debug
TARGET = $(TARGETDIR)/libengine.a
OBJDIR = bin-int/Debug/Debug/engine
DEFINES += -DENGINE_VERSION=\"0.9.0\" -DPULSEAUDIO -DLINUX -DDEBUG -DPROFILING -DTRACY_ENABLE
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -ggdb -Wall -Wextra -Wpedantic -Wshadow -Wno-unused-parameter -Wno-reorder -Wno-expansion-to-defined
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -g -std=c++20 -ggdb -Wall -Wextra -Wpedantic -Wshadow -Wno-unused-parameter -Wno-reorder -Wno-expansion-to-defined
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -fno-pie -no-pie
else ifeq ($(config),release)
TARGETDIR = bin/Release
TARGET = $(TARGETDIR)/libengine.a
OBJDIR = bin-int/Release/Release/engine
DEFINES += -DENGINE_VERSION=\"0.9.0\" -DPULSEAUDIO -DLINUX -DNDEBUG -DPROFILING -DTRACY_ENABLE
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -Wall -Wextra -Wpedantic -Wshadow -Wno-unused-parameter -Wno-reorder -Wno-expansion-to-defined
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -std=c++20 -Wall -Wextra -Wpedantic -Wshadow -Wno-unused-parameter -Wno-reorder -Wno-expansion-to-defined
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -s -fno-pie -no-pie
else ifeq ($(config),dist)
TARGETDIR = bin/Dist
TARGET = $(TARGETDIR)/libengine.a
OBJDIR = bin-int/Dist/Dist/engine
DEFINES += -DENGINE_VERSION=\"0.9.0\" -DPULSEAUDIO -DLINUX -DNDEBUG -DDISTRIBUTION_BUILD
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -Wall -Wextra -Wpedantic -Wshadow -Wno-unused-parameter -Wno-reorder -Wno-expansion-to-defined
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -O2 -std=c++20 -Wall -Wextra -Wpedantic -Wshadow -Wno-unused-parameter -Wno-reorder -Wno-expansion-to-defined
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -m64 -s -fno-pie -no-pie
endif
# Per File Configurations
# #############################################
# File sets
# #############################################
GENERATED :=
OBJECTS :=
GENERATED += $(OBJDIR)/ImGuizmo.o
GENERATED += $(OBJDIR)/SDLaudio.o
GENERATED += $(OBJDIR)/SDLinput.o
GENERATED += $(OBJDIR)/TracyClient.o
GENERATED += $(OBJDIR)/UIscreen.o
GENERATED += $(OBJDIR)/VKbloomAttachments.o
GENERATED += $(OBJDIR)/VKbloomFrameBuffer.o
GENERATED += $(OBJDIR)/VKbloomRenderPass.o
GENERATED += $(OBJDIR)/VKbloomRenderSystem.o
GENERATED += $(OBJDIR)/VKbuffer.o
GENERATED += $(OBJDIR)/VKcore.o
GENERATED += $(OBJDIR)/VKcubemap.o
GENERATED += $(OBJDIR)/VKcubemapRenderSys.o
GENERATED += $(OBJDIR)/VKcursor.o
GENERATED += $(OBJDIR)/VKdebugRenderSys.o
GENERATED += $(OBJDIR)/VKdeferredShading.o
GENERATED += $(OBJDIR)/VKdescriptor.o
GENERATED += $(OBJDIR)/VKdevice.o
GENERATED += $(OBJDIR)/VKgraphicsContext.o
GENERATED += $(OBJDIR)/VKgrassSys.o
GENERATED += $(OBJDIR)/VKguiRenderSys.o
GENERATED += $(OBJDIR)/VKimgui.o
GENERATED += $(OBJDIR)/VKinput.o
GENERATED += $(OBJDIR)/VKinstanceBuffer.o
GENERATED += $(OBJDIR)/VKlightSys.o
GENERATED += $(OBJDIR)/VKmaterialDescriptor.o
GENERATED += $(OBJDIR)/VKmodel.o
GENERATED += $(OBJDIR)/VKpbrSASys.o
GENERATED += $(OBJDIR)/VKpbrSys.o
GENERATED += $(OBJDIR)/VKpipeline.o
GENERATED += $(OBJDIR)/VKpool.o
GENERATED += $(OBJDIR)/VKpostprocessingSys.o
GENERATED += $(OBJDIR)/VKrenderPass.o
GENERATED += $(OBJDIR)/VKrenderer.o
GENERATED += $(OBJDIR)/VKresourceDescriptor.o
GENERATED += $(OBJDIR)/VKshader.o
GENERATED += $(OBJDIR)/VKshadowAnimatedRenderSysInstanced.o
GENERATED += $(OBJDIR)/VKshadowMap.o
GENERATED += $(OBJDIR)/VKshadowRenderSysInstanced.o
GENERATED += $(OBJDIR)/VKspriteRenderSys.o
GENERATED += $(OBJDIR)/VKspriteRenderSys2D.o
GENERATED += $(OBJDIR)/VKswapChain.o
GENERATED += $(OBJDIR)/VKtexture.o
GENERATED += $(OBJDIR)/VKwindow.o
GENERATED += $(OBJDIR)/audio.o
GENERATED += $(OBJDIR)/buffer.o
GENERATED += $(OBJDIR)/builder.o
GENERATED += $(OBJDIR)/camera.o
GENERATED += $(OBJDIR)/cameraController.o
GENERATED += $(OBJDIR)/common.o
GENERATED += $(OBJDIR)/components.o
GENERATED += $(OBJDIR)/context.o
GENERATED += $(OBJDIR)/controller.o
GENERATED += $(OBJDIR)/controllerConfiguration.o
GENERATED += $(OBJDIR)/core.o
GENERATED += $(OBJDIR)/coreSettings.o
GENERATED += $(OBJDIR)/cubemap.o
GENERATED += $(OBJDIR)/cursor.o
GENERATED += $(OBJDIR)/curves.o
GENERATED += $(OBJDIR)/dictionary.o
GENERATED += $(OBJDIR)/dirListing.o
GENERATED += $(OBJDIR)/drawBuffer.o
GENERATED += $(OBJDIR)/engine.o
GENERATED += $(OBJDIR)/fastgltfBuilder.o
GENERATED += $(OBJDIR)/fastgltfModelSA.o
GENERATED += $(OBJDIR)/fbxBuilder.o
GENERATED += $(OBJDIR)/fbxModelSA.o
GENERATED += $(OBJDIR)/file.o
GENERATED += $(OBJDIR)/gltfBuilder.o
GENERATED += $(OBJDIR)/gltfModelSA.o
GENERATED += $(OBJDIR)/graphicsContext.o
GENERATED += $(OBJDIR)/i18n.o
GENERATED += $(OBJDIR)/image.o
GENERATED += $(OBJDIR)/imgui.o
GENERATED += $(OBJDIR)/imgui1.o
GENERATED += $(OBJDIR)/imgui_demo.o
GENERATED += $(OBJDIR)/imgui_draw.o
GENERATED += $(OBJDIR)/imgui_impl_glfw.o
GENERATED += $(OBJDIR)/imgui_impl_vulkan.o
GENERATED += $(OBJDIR)/imgui_tables.o
GENERATED += $(OBJDIR)/imgui_widgets.o
GENERATED += $(OBJDIR)/instanceBuffer.o
GENERATED += $(OBJDIR)/instrumentation.o
GENERATED += $(OBJDIR)/layer.o
GENERATED += $(OBJDIR)/layerStack.o
GENERATED += $(OBJDIR)/log.o
GENERATED += $(OBJDIR)/materialDescriptor.o
GENERATED += $(OBJDIR)/math.o
GENERATED += $(OBJDIR)/model.o
GENERATED += $(OBJDIR)/nativeScript.o
GENERATED += $(OBJDIR)/particleSystem.o
GENERATED += $(OBJDIR)/path.o
GENERATED += $(OBJDIR)/pathBrowser.o
GENERATED += $(OBJDIR)/random.o
GENERATED += $(OBJDIR)/registry.o
GENERATED += $(OBJDIR)/rendererAPI.o
GENERATED += $(OBJDIR)/resourceDescriptor.o
GENERATED += $(OBJDIR)/resources.o
GENERATED += $(OBJDIR)/root.o
GENERATED += $(OBJDIR)/scene.o
GENERATED += $(OBJDIR)/sceneGraph.o
GENERATED += $(OBJDIR)/sceneLoader.o
GENERATED += $(OBJDIR)/sceneLoaderDeserializeJSON.o
GENERATED += $(OBJDIR)/sceneLoaderSerializeJSON.o
GENERATED += $(OBJDIR)/screen.o
GENERATED += $(OBJDIR)/settings.o
GENERATED += $(OBJDIR)/simdjson.o
GENERATED += $(OBJDIR)/skeletalAnimation.o
GENERATED += $(OBJDIR)/skeletalAnimations.o
GENERATED += $(OBJDIR)/skeleton.o
GENERATED += $(OBJDIR)/sound.o
GENERATED += $(OBJDIR)/sprite.o
GENERATED += $(OBJDIR)/spriteAnimation.o
GENERATED += $(OBJDIR)/spritesheet.o
GENERATED += $(OBJDIR)/stb_image.o
GENERATED += $(OBJDIR)/stringUtils.o
GENERATED += $(OBJDIR)/terrainBuilder.o
GENERATED += $(OBJDIR)/terrainLoaderDeserializeJSON.o
GENERATED += $(OBJDIR)/texture.o
GENERATED += $(OBJDIR)/textureAtlas.o
GENERATED += $(OBJDIR)/threadPool.o
GENERATED += $(OBJDIR)/threadUtil.o
GENERATED += $(OBJDIR)/timer.o
GENERATED += $(OBJDIR)/timestep.o
GENERATED += $(OBJDIR)/tiny_gltf.o
GENERATED += $(OBJDIR)/transformation.o
GENERATED += $(OBJDIR)/tween.o
GENERATED += $(OBJDIR)/ufbxBuilder.o
GENERATED += $(OBJDIR)/ufbxModelSA.o
GENERATED += $(OBJDIR)/utf8.o
GENERATED += $(OBJDIR)/view.o
GENERATED += $(OBJDIR)/viewGroup.o
GENERATED += $(OBJDIR)/window.o
GENERATED += $(OBJDIR)/wrapText.o
OBJECTS += $(OBJDIR)/ImGuizmo.o
OBJECTS += $(OBJDIR)/SDLaudio.o
OBJECTS += $(OBJDIR)/SDLinput.o
OBJECTS += $(OBJDIR)/TracyClient.o
OBJECTS += $(OBJDIR)/UIscreen.o
OBJECTS += $(OBJDIR)/VKbloomAttachments.o
OBJECTS += $(OBJDIR)/VKbloomFrameBuffer.o
OBJECTS += $(OBJDIR)/VKbloomRenderPass.o
OBJECTS += $(OBJDIR)/VKbloomRenderSystem.o
OBJECTS += $(OBJDIR)/VKbuffer.o
OBJECTS += $(OBJDIR)/VKcore.o
OBJECTS += $(OBJDIR)/VKcubemap.o
OBJECTS += $(OBJDIR)/VKcubemapRenderSys.o
OBJECTS += $(OBJDIR)/VKcursor.o
OBJECTS += $(OBJDIR)/VKdebugRenderSys.o
OBJECTS += $(OBJDIR)/VKdeferredShading.o
OBJECTS += $(OBJDIR)/VKdescriptor.o
OBJECTS += $(OBJDIR)/VKdevice.o
OBJECTS += $(OBJDIR)/VKgraphicsContext.o
OBJECTS += $(OBJDIR)/VKgrassSys.o
OBJECTS += $(OBJDIR)/VKguiRenderSys.o
OBJECTS += $(OBJDIR)/VKimgui.o
OBJECTS += $(OBJDIR)/VKinput.o
OBJECTS += $(OBJDIR)/VKinstanceBuffer.o
OBJECTS += $(OBJDIR)/VKlightSys.o
OBJECTS += $(OBJDIR)/VKmaterialDescriptor.o
OBJECTS += $(OBJDIR)/VKmodel.o
OBJECTS += $(OBJDIR)/VKpbrSASys.o
OBJECTS += $(OBJDIR)/VKpbrSys.o
OBJECTS += $(OBJDIR)/VKpipeline.o
OBJECTS += $(OBJDIR)/VKpool.o
OBJECTS += $(OBJDIR)/VKpostprocessingSys.o
OBJECTS += $(OBJDIR)/VKrenderPass.o
OBJECTS += $(OBJDIR)/VKrenderer.o
OBJECTS += $(OBJDIR)/VKresourceDescriptor.o
OBJECTS += $(OBJDIR)/VKshader.o
OBJECTS += $(OBJDIR)/VKshadowAnimatedRenderSysInstanced.o
OBJECTS += $(OBJDIR)/VKshadowMap.o
OBJECTS += $(OBJDIR)/VKshadowRenderSysInstanced.o
OBJECTS += $(OBJDIR)/VKspriteRenderSys.o
OBJECTS += $(OBJDIR)/VKspriteRenderSys2D.o
OBJECTS += $(OBJDIR)/VKswapChain.o
OBJECTS += $(OBJDIR)/VKtexture.o
OBJECTS += $(OBJDIR)/VKwindow.o
OBJECTS += $(OBJDIR)/audio.o
OBJECTS += $(OBJDIR)/buffer.o
OBJECTS += $(OBJDIR)/builder.o
OBJECTS += $(OBJDIR)/camera.o
OBJECTS += $(OBJDIR)/cameraController.o
OBJECTS += $(OBJDIR)/common.o
OBJECTS += $(OBJDIR)/components.o
OBJECTS += $(OBJDIR)/context.o
OBJECTS += $(OBJDIR)/controller.o
OBJECTS += $(OBJDIR)/controllerConfiguration.o
OBJECTS += $(OBJDIR)/core.o
OBJECTS += $(OBJDIR)/coreSettings.o
OBJECTS += $(OBJDIR)/cubemap.o
OBJECTS += $(OBJDIR)/cursor.o
OBJECTS += $(OBJDIR)/curves.o
OBJECTS += $(OBJDIR)/dictionary.o
OBJECTS += $(OBJDIR)/dirListing.o
OBJECTS += $(OBJDIR)/drawBuffer.o
OBJECTS += $(OBJDIR)/engine.o
OBJECTS += $(OBJDIR)/fastgltfBuilder.o
OBJECTS += $(OBJDIR)/fastgltfModelSA.o
OBJECTS += $(OBJDIR)/fbxBuilder.o
OBJECTS += $(OBJDIR)/fbxModelSA.o
OBJECTS += $(OBJDIR)/file.o
OBJECTS += $(OBJDIR)/gltfBuilder.o
OBJECTS += $(OBJDIR)/gltfModelSA.o
OBJECTS += $(OBJDIR)/graphicsContext.o
OBJECTS += $(OBJDIR)/i18n.o
OBJECTS += $(OBJDIR)/image.o
OBJECTS += $(OBJDIR)/imgui.o
OBJECTS += $(OBJDIR)/imgui1.o
OBJECTS += $(OBJDIR)/imgui_demo.o
OBJECTS += $(OBJDIR)/imgui_draw.o
OBJECTS += $(OBJDIR)/imgui_impl_glfw.o
OBJECTS += $(OBJDIR)/imgui_impl_vulkan.o
OBJECTS += $(OBJDIR)/imgui_tables.o
OBJECTS += $(OBJDIR)/imgui_widgets.o
OBJECTS += $(OBJDIR)/instanceBuffer.o
OBJECTS += $(OBJDIR)/instrumentation.o
OBJECTS += $(OBJDIR)/layer.o
OBJECTS += $(OBJDIR)/layerStack.o
OBJECTS += $(OBJDIR)/log.o
OBJECTS += $(OBJDIR)/materialDescriptor.o
OBJECTS += $(OBJDIR)/math.o
OBJECTS += $(OBJDIR)/model.o
OBJECTS += $(OBJDIR)/nativeScript.o
OBJECTS += $(OBJDIR)/particleSystem.o
OBJECTS += $(OBJDIR)/path.o
OBJECTS += $(OBJDIR)/pathBrowser.o
OBJECTS += $(OBJDIR)/random.o
OBJECTS += $(OBJDIR)/registry.o
OBJECTS += $(OBJDIR)/rendererAPI.o
OBJECTS += $(OBJDIR)/resourceDescriptor.o
OBJECTS += $(OBJDIR)/resources.o
OBJECTS += $(OBJDIR)/root.o
OBJECTS += $(OBJDIR)/scene.o
OBJECTS += $(OBJDIR)/sceneGraph.o
OBJECTS += $(OBJDIR)/sceneLoader.o
OBJECTS += $(OBJDIR)/sceneLoaderDeserializeJSON.o
OBJECTS += $(OBJDIR)/sceneLoaderSerializeJSON.o
OBJECTS += $(OBJDIR)/screen.o
OBJECTS += $(OBJDIR)/settings.o
OBJECTS += $(OBJDIR)/simdjson.o
OBJECTS += $(OBJDIR)/skeletalAnimation.o
OBJECTS += $(OBJDIR)/skeletalAnimations.o
OBJECTS += $(OBJDIR)/skeleton.o
OBJECTS += $(OBJDIR)/sound.o
OBJECTS += $(OBJDIR)/sprite.o
OBJECTS += $(OBJDIR)/spriteAnimation.o
OBJECTS += $(OBJDIR)/spritesheet.o
OBJECTS += $(OBJDIR)/stb_image.o
OBJECTS += $(OBJDIR)/stringUtils.o
OBJECTS += $(OBJDIR)/terrainBuilder.o
OBJECTS += $(OBJDIR)/terrainLoaderDeserializeJSON.o
OBJECTS += $(OBJDIR)/texture.o
OBJECTS += $(OBJDIR)/textureAtlas.o
OBJECTS += $(OBJDIR)/threadPool.o
OBJECTS += $(OBJDIR)/threadUtil.o
OBJECTS += $(OBJDIR)/timer.o
OBJECTS += $(OBJDIR)/timestep.o
OBJECTS += $(OBJDIR)/tiny_gltf.o
OBJECTS += $(OBJDIR)/transformation.o
OBJECTS += $(OBJDIR)/tween.o
OBJECTS += $(OBJDIR)/ufbxBuilder.o
OBJECTS += $(OBJDIR)/ufbxModelSA.o
OBJECTS += $(OBJDIR)/utf8.o
OBJECTS += $(OBJDIR)/view.o
OBJECTS += $(OBJDIR)/viewGroup.o
OBJECTS += $(OBJDIR)/window.o
OBJECTS += $(OBJDIR)/wrapText.o
# Rules
# #############################################
all: $(TARGET)
@:
$(TARGET): $(GENERATED) $(OBJECTS) $(LDDEPS) | $(TARGETDIR)
$(PRELINKCMDS)
@echo Linking engine
$(SILENT) $(LINKCMD)
$(POSTBUILDCMDS)
$(TARGETDIR):
@echo Creating $(TARGETDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(TARGETDIR)
else
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
endif
$(OBJDIR):
@echo Creating $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
clean:
@echo Cleaning engine
ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -f $(TARGET)
$(SILENT) rm -rf $(GENERATED)
$(SILENT) rm -rf $(OBJDIR)
else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(GENERATED)) del /s /q $(subst /,\\,$(GENERATED))
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif
prebuild: | $(OBJDIR)
$(PREBUILDCMDS)
ifneq (,$(PCH))
$(OBJECTS): $(GCH) | $(PCH_PLACEHOLDER)
$(GCH): $(PCH) | prebuild
@echo $(notdir $<)
$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) touch "$@"
else
$(SILENT) echo $null >> "$@"
endif
else
$(OBJECTS): | prebuild
endif
# File Rules
# #############################################
$(OBJDIR)/audio.o: engine/audio/audio.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/sound.o: engine/audio/sound.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/TracyClient.o: engine/auxiliary/TracyClient.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/file.o: engine/auxiliary/file.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/instrumentation.o: engine/auxiliary/instrumentation.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/math.o: engine/auxiliary/math.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/random.o: engine/auxiliary/random.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/threadPool.o: engine/auxiliary/threadPool.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/timestep.o: engine/auxiliary/timestep.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/core.o: engine/core.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/coreSettings.o: engine/coreSettings.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/engine.o: engine/engine.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/i18n.o: engine/gui/Common/Data/Text/i18n.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/utf8.o: engine/gui/Common/Data/Text/utf8.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/wrapText.o: engine/gui/Common/Data/Text/wrapText.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/dirListing.o: engine/gui/Common/File/dirListing.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/path.o: engine/gui/Common/File/path.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/pathBrowser.o: engine/gui/Common/File/pathBrowser.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/curves.o: engine/gui/Common/Math/curves.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/drawBuffer.o: engine/gui/Common/Render/drawBuffer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/threadUtil.o: engine/gui/Common/Thread/threadUtil.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/UIscreen.o: engine/gui/Common/UI/UIscreen.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/context.o: engine/gui/Common/UI/context.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/root.o: engine/gui/Common/UI/root.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/screen.o: engine/gui/Common/UI/screen.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tween.o: engine/gui/Common/UI/tween.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/view.o: engine/gui/Common/UI/view.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/viewGroup.o: engine/gui/Common/UI/viewGroup.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/stringUtils.o: engine/gui/Common/stringUtils.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/textureAtlas.o: engine/gui/Render/textureAtlas.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/common.o: engine/gui/common.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/layer.o: engine/layer/layer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/layerStack.o: engine/layer/layerStack.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/log.o: engine/log/log.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/SDLaudio.o: engine/platform/SDL/SDLaudio.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/SDLinput.o: engine/platform/SDL/SDLinput.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/controller.o: engine/platform/SDL/controller.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/controllerConfiguration.o: engine/platform/SDL/controllerConfiguration.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/timer.o: engine/platform/SDL/timer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKbuffer.o: engine/platform/Vulkan/VKbuffer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKcore.o: engine/platform/Vulkan/VKcore.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKcubemap.o: engine/platform/Vulkan/VKcubemap.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKcursor.o: engine/platform/Vulkan/VKcursor.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKdescriptor.o: engine/platform/Vulkan/VKdescriptor.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKdevice.o: engine/platform/Vulkan/VKdevice.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKgraphicsContext.o: engine/platform/Vulkan/VKgraphicsContext.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKinput.o: engine/platform/Vulkan/VKinput.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKinstanceBuffer.o: engine/platform/Vulkan/VKinstanceBuffer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKmaterialDescriptor.o: engine/platform/Vulkan/VKmaterialDescriptor.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKmodel.o: engine/platform/Vulkan/VKmodel.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKpipeline.o: engine/platform/Vulkan/VKpipeline.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKpool.o: engine/platform/Vulkan/VKpool.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKrenderPass.o: engine/platform/Vulkan/VKrenderPass.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKrenderer.o: engine/platform/Vulkan/VKrenderer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKresourceDescriptor.o: engine/platform/Vulkan/VKresourceDescriptor.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKshader.o: engine/platform/Vulkan/VKshader.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKshadowMap.o: engine/platform/Vulkan/VKshadowMap.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKswapChain.o: engine/platform/Vulkan/VKswapChain.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKtexture.o: engine/platform/Vulkan/VKtexture.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKwindow.o: engine/platform/Vulkan/VKwindow.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKimgui.o: engine/platform/Vulkan/imguiEngine/VKimgui.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/imgui.o: engine/platform/Vulkan/imguiEngine/imgui.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKcubemapRenderSys.o: engine/platform/Vulkan/systems/VKcubemapRenderSys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKdebugRenderSys.o: engine/platform/Vulkan/systems/VKdebugRenderSys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKdeferredShading.o: engine/platform/Vulkan/systems/VKdeferredShading.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKgrassSys.o: engine/platform/Vulkan/systems/VKgrassSys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKguiRenderSys.o: engine/platform/Vulkan/systems/VKguiRenderSys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKlightSys.o: engine/platform/Vulkan/systems/VKlightSys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKpbrSASys.o: engine/platform/Vulkan/systems/VKpbrSASys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKpbrSys.o: engine/platform/Vulkan/systems/VKpbrSys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKpostprocessingSys.o: engine/platform/Vulkan/systems/VKpostprocessingSys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKshadowAnimatedRenderSysInstanced.o: engine/platform/Vulkan/systems/VKshadowAnimatedRenderSysInstanced.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKshadowRenderSysInstanced.o: engine/platform/Vulkan/systems/VKshadowRenderSysInstanced.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKspriteRenderSys.o: engine/platform/Vulkan/systems/VKspriteRenderSys.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKspriteRenderSys2D.o: engine/platform/Vulkan/systems/VKspriteRenderSys2D.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKbloomAttachments.o: engine/platform/Vulkan/systems/bloom/VKbloomAttachments.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKbloomFrameBuffer.o: engine/platform/Vulkan/systems/bloom/VKbloomFrameBuffer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKbloomRenderPass.o: engine/platform/Vulkan/systems/bloom/VKbloomRenderPass.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/VKbloomRenderSystem.o: engine/platform/Vulkan/systems/bloom/VKbloomRenderSystem.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/window.o: engine/platform/window.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/buffer.o: engine/renderer/buffer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/builder.o: engine/renderer/builder/builder.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/fastgltfBuilder.o: engine/renderer/builder/fastgltfBuilder.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/fbxBuilder.o: engine/renderer/builder/fbxBuilder.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/gltfBuilder.o: engine/renderer/builder/gltfBuilder.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/terrainBuilder.o: engine/renderer/builder/terrainBuilder.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/ufbxBuilder.o: engine/renderer/builder/ufbxBuilder.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/camera.o: engine/renderer/camera.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/cameraController.o: engine/renderer/cameraController.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/cubemap.o: engine/renderer/cubemap.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/cursor.o: engine/renderer/cursor.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/graphicsContext.o: engine/renderer/graphicsContext.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/image.o: engine/renderer/image.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/instanceBuffer.o: engine/renderer/instanceBuffer.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/materialDescriptor.o: engine/renderer/materialDescriptor.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/model.o: engine/renderer/model.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/rendererAPI.o: engine/renderer/rendererAPI.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/resourceDescriptor.o: engine/renderer/resourceDescriptor.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/fastgltfModelSA.o: engine/renderer/skeletalAnimation/fastgltfModelSA.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/fbxModelSA.o: engine/renderer/skeletalAnimation/fbxModelSA.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/gltfModelSA.o: engine/renderer/skeletalAnimation/gltfModelSA.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/skeletalAnimation.o: engine/renderer/skeletalAnimation/skeletalAnimation.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/skeletalAnimations.o: engine/renderer/skeletalAnimation/skeletalAnimations.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/skeleton.o: engine/renderer/skeletalAnimation/skeleton.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/ufbxModelSA.o: engine/renderer/skeletalAnimation/ufbxModelSA.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/texture.o: engine/renderer/texture.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/components.o: engine/scene/components.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/dictionary.o: engine/scene/dictionary.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/nativeScript.o: engine/scene/nativeScript.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/particleSystem.o: engine/scene/particleSystem.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/registry.o: engine/scene/registry.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/scene.o: engine/scene/scene.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/sceneGraph.o: engine/scene/sceneGraph.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/sceneLoader.o: engine/scene/sceneLoader.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/sceneLoaderDeserializeJSON.o: engine/scene/sceneLoaderDeserializeJSON.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/sceneLoaderSerializeJSON.o: engine/scene/sceneLoaderSerializeJSON.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/terrainLoaderDeserializeJSON.o: engine/scene/terrainLoaderDeserializeJSON.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/settings.o: engine/settings/settings.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/sprite.o: engine/sprite/sprite.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/spriteAnimation.o: engine/sprite/spriteAnimation.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/spritesheet.o: engine/sprite/spritesheet.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/transformation.o: engine/transform/transformation.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/resources.o: resources/resources.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/ImGuizmo.o: vendor/imGuizmo/ImGuizmo.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/imgui_impl_glfw.o: vendor/imgui/backends/imgui_impl_glfw.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/imgui_impl_vulkan.o: vendor/imgui/backends/imgui_impl_vulkan.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/imgui1.o: vendor/imgui/imgui.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/imgui_demo.o: vendor/imgui/imgui_demo.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/imgui_draw.o: vendor/imgui/imgui_draw.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/imgui_tables.o: vendor/imgui/imgui_tables.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/imgui_widgets.o: vendor/imgui/imgui_widgets.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/simdjson.o: vendor/simdjson/simdjson.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/stb_image.o: vendor/stb/stb_image.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tiny_gltf.o: vendor/tinygltf/tiny_gltf.cpp
@echo "$(notdir $<)"
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
-include $(OBJECTS:%.o=%.d)
ifneq (,$(PCH))
-include $(PCH_PLACEHOLDER).d
endif