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Changelog.wikitext

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Table of Contents

0.1.4a (Available on the publicbeta branch)

New features

Bug fixes

  • Server
    • Reverted changes to SQL which were causing massive memory leaks
      • Note: This change was made before release to prevent server crashes related to SQL errors. If you encounter an SQL error which then crashes the server some time later, please report it.
    • Fixed Vector2() and Vector3() returning uninitialized data on linux
  • Client
    • Fixed StaticObject related crash
    • Fixed Vehicle:SetColors to properly support mounted guns and ailerons
    • Fixed Game:GetState returning 0 for menu and loading screen
    • Fixed ClientEntity:GetId not being exposed
    • GWEN: Fixed crash when unsubscribing from current event
    • GWEN: Removing the active TabButton will now select another available tab
    • GWEN: Fixed BaseWindow's Blur event not always being called
    • GWEN: Fixed crash when using GroupBox:RemoveAllChildren
    • GWEN: BaseWindow functions GetNumChildren, GetChildren, and RemoveAllChildren now only act on user-created controls

0.1.4 patch - 2014 March 14

Bug fixes

  • Client
    • Fixed a very prevalent crash caused by other players having DLC weapons which you don't own
    • Fixed Explosion deaths being incorrectly attributed to the player with the ID of 0
    • Fixed TabButton crash when using TabControl:RemovePage at certain times

0.1.4 - 2014 March 12

New features

Bug fixes

  • Shared
    • The hard limit of 65536 entities was increased to ~4 billion
    • Improved player color generation algorithm; the saturation range is now between 0.5 and 0.75
    • Removed Vector3 compression when using Network:Send due to horrible precision loss
  • Server
    • Fixed crash when a Lua event was broadcasted during unloadall
  • Client
    • Fixed crash when calling GetPosition/GetAngle on a partially-spawned StaticObject
    • Fixed StaticObject crash when updating position of a non-existent model
    • Fixed occasional crash when removing GWEN controls, such as removing a control and its parent at the same time
    • Fixed TabControl related crashes when removing a TabButton or its page, as well as pages sometimes staying around
    • Vehicle:SetColors will now update the vehicle's colors immediately
    • Fixed 'connect ip:port' console command not working when a port is provided
    • Added client-side protection against the edge case of spawning invalid weapon models
    • Fixed 'reconnect' not working if server is passworded
    • Aliased 'force_connect' to 'connect'
    • Fixed some GWEN events not working
    • Edited the GWEN skin to give a dark theme to Trees and PropertyTrees
    • Improved TextBox cursor behaviour
    • Fixed mouse cursor not being updated immediately after Mouse:SetVisible
    • Moved AssetLocation to shared
    • GroupBox:SetPadding no longer affects the title text
    • ListBox and SortedList are now affected by SetBackgroundVisible.
    • Fixed SortedList:Sort crash with bad column

0.1.3 - 2014 January 30

New features

Bug fixes

  • Shared
    • Fixed IsValid(StaticObject) not working
  • Client
    • Fixed a major crash related to looking at StaticObjects
    • Fixed crash when removing a GWEN object in its own event.
    • Fixed crash when an invalid index was provided to PageControl functions ShowPage and GetPage
    • Fixed TextBox and chat window cursors being offset
    • Main menu buttons are now correctly sized

0.1.2 - 2014 January 23

New features

  • Shared
  • Server
    • Replaced OGP with GameSpy4 query protocol, making it possible to connect to a server when Announce = false, as well as improving server stability
    • Added Player:GetIP
    • Unhandled packet warnings now print the source IP address
    • Added Console:Run allowing scripts to run console commands (requires IKnowWhatImDoing config enabled)
    • Added the PlayerWorldChange Lua event
    • Removed CellSize in config.lua; merged PlayerStreamDistance, VehicleStreamDistance and CheckpointStreamDistance into one StreamDistance variable
  • Client
    • Added highlighted servers to server browser (request thread)
    • Added BaseWindow functions SetWidth, SetHeight, GetWidth, GetHeight, RelativeToAbsolute and AbsoluteToRelative
    • Added Label functions GetTextSize and SetTextSize
    • Added TableRow functions (Get/Set) BackgroundEvenColor, BackgroundOddColor, BackgroundHoverColor, BackgroundEvenSelectedColor, BackgroundOddSelectedColor
    • Added the LocalPlayerWorldChange Lua event
    • Added BaseWindow:Subscribe with the events HoverEnter, HoverLeave, Focus, Blur, PreRender, Render, and PostRender
    • Added Render:SetClip
    • Added the MouseUp Lua event
    • Added Game:GetTime to get the time of the current world

Bug fixes

  • Shared
    • Attempting to access invalid static Lua class variables now returns nil instead of erroring
    • Changed static gettable for Lua classes to also return instance methods; i.e. you can get Player.SendChatMessage without requiring an actual player
    • Fixed Vector2 and Vector3 default constructors having uninitialised components
    • Time is now properly synced across all worlds, not just DefaultWorld; clients also receive the time every 30 seconds to prevent drift
    • Fixed negative timestep from halting at midnight
  • Server
    • IKnowWhatImDoing now unlocks more, including os and io functions
  • Client
    • Fixed a very prevalent crash related to invalid data being passed into JC2's landscape code
    • Fixed crash when unloading a module with a modal window
    • More crash fixes
    • Player is now made vulnerable after disconnecting from a server
    • Fixed passing LocalPlayer through Events:Fire not working
    • Fixed (parent, name) GWEN constructors not applying the name
    • Changed default server browser sort to lowest ping
    • Fixed vehicles sometimes becoming invulnerable when being repaired
    • Fixed sometimes dying inside terrain after CalcView reenables the local player
    • Fixed Window:DisableResizing not working
    • Clamped font size from 0 to 512
    • Increased font size on main menu
    • Menu/console windows are now resized on resolution change
    • Changed GWEN Slider background line to white to improve visibility
    • Fixed ProgressBar:SetCycleSpeed not updating the auto label
    • Fixed BaseWindow:__eq being undefined
    • Fixed scrollbar being invisible in a GWEN Tree
    • Fixed infinite loop in GWEN when labels with word wrap are too small
    • Fixed labels with word wrap not being docked correctly
    • Fixed cursor not showing up for all corners of a window

0.1.1 - 2013 December 21

New features

  • Shared
    • Removed registration requirement from events firing; Events:FireRegisteredEvent is now Events:Fire and Events:Register/Unregister are deprecated
    • Added argument-less version of Events:Fire
    • Prevented 'load' Lua function from loading bytecode, increasing security
  • Client
  • Server
    • Added support for loading C packages in Lua, allowing for the use of LuaSocket, LuaSQL, etc
    • Added IKnowWhatImDoing configuration variable to selectively enable the use of unsafe Lua functionality

Bug fixes

  • Client
    • Fixed client deadlocking on exit
    • Fixed evenness in GWEN ListBox backgrounds not being preserved in a sort
    • Fixed ListBox:Clear and SortedList:Clear not working
    • Fixed TableRow:SetTextColor not working
    • Fixed broken world on respawn; collisions with world objects should now work
    • Fixed non-ideal performance for GetTextWidth; now optimized
    • Fixed server browser query continuing even after the server browser was closed
    • Fixed bug where the player would be entered into a vehicle before they finished teleporting
    • Fixed crash when attempting to get non-existent userdata on a GWEN object
    • Fixed crash when attempting to get/set non-existent cell contents on TableRow
    • Fixed DirectX Error Code 4 upon launching; unsupported code for certain graphics cards
  • Server
    • Fixed banned players being unable to reconnect upon being unbanned
    • Fixed UDPSocket crashing upon destruction
  • Shared
    • Fixed Player.Match only returning results where the query could be found at the start of the name

0.1.0 - 2013 December 16

  • JC2-MP released on Steam.