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Update app/pages/learn/01_tutorial/07_rich_client_apps/02_introduction-javafx-animation.md
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app/pages/learn/01_tutorial/07_rich_client_apps/02_introduction-javafx-animation.md

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@@ -17,7 +17,8 @@ The [javafx.animation](javafxdoc:AnimationPackageSummary) package offers a simpl
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It operates on the principle of [`WritableValue<T>`](javafxdoc:WritableValue), which is used across JavaFX. `WritableValue<T>` is an interface that wraps a value that can be read and set.
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It is commonly used for storing properties in JavaFX UI elements, like `width` or `height` in the [`Rectangle`](javafxdoc:Rectangle) shape.
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It additionally provides a variety of built-in transitions for common effects, support for parallel and sequential transitions, and the ability to handle events upon animation completion.
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The article goes through all types of animations, starting with `Animation` and its subclasses `Transition` and `Timeline`, before representing a lower level animation with `AnimationTimer`.
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This article goes through all types of animations, starting with `Animation` and its subclasses `Transition` and `Timeline`, before representing a lower level animation with `AnimationTimer`.
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While `Transition` provides a simpler and more user-friendly way to create animations, `Timeline` offers greater flexibility and is suitable for more complex animations.
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In contrast, `AnimationTimer` is designed for frame-by-frame updates and does not make use of `WritableValue<T>`.
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