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bullet.cpp
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#include "bullet.h"
#include <iostream>
using namespace std;
Bullet::Bullet() : Weapon("bullet.png", 0, -2)
{
//empty
}
Bullet::~Bullet()
{
cout<<"Bullet deleted"<<endl;
}
/*Bullet::Bullet()
{
//xDir = 1;
//yDir = 0;
image.load("bullet.png");
active = false;
rect = image.rect();
rect.translate(10,10); //To let the bullet come out of the middle of shooter.
}
Bullet::~Bullet()
{
cout<<"Bullet deleted"<<endl;
}
void Bullet::resetState()
{
rect.moveTo(10,10);
active = false;
}
void Bullet::setPosition(int xShotPosition)
{
rect.moveTo(xShotPosition+20, 320);
}
bool Bullet::isActive()
{
return active;
}
void Bullet::setActive(bool b)
{
active = b;
}
QRect Bullet::getRect()
{
return rect;
}
void Bullet::setRect(QRect r)
{
rect = r;
}
QImage & Bullet::getImage()
{
return image;
}
*/
void Bullet::autoMove()
{
rect.translate(xDir, yDir);
if (rect.top() == 10)
active = false;
}
/*
void Bullet::moveTop(int top)
{
rect.moveTop(top);
}
*/