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Shapes.vcxproj.filters
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Shapes.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Notes">
<UniqueIdentifier>{a06abfc0-aefb-4706-bd4a-b4e87c4cbb9e}</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{5197655a-93f3-4d6e-9b5b-72f1fbc42dfb}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="icosphere_reference.txt">
<Filter>Notes</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClCompile Include="shape.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="disc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="phong_shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="constant_shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ilcontainer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="instance.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="plane.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="window.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="my_freetype.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="grid_constellation.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main_pk.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="fbo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="blurshader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="shape.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="disc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="phong_shader.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="constant_shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ilcontainer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="instance.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="plane.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="window.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="my_freetype.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="grid_constellation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="constellation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="fbo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="blurshader.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="per-fragment-phong.fs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="per-fragment-phong.vs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="constant.vs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="constant.fs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="blur.fs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="blur.vs.glsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>