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unityScript.js
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ds= new DaveService("https://test.iamdave.ai", "student_test", {"signup_apikey": "c3R1ZGVudF90ZXN0MTY4NjY0MjA3OC40Mw__"});
var eng_id;
function processJson(jsonData) {
jsonText = JSON.stringify(jsonData["config_data"]);
loadUnityInstance();
}
function createJsonButtons(jsonData) {
const buttonsDiv = document.getElementById('buttons-div');
let noName = 0;
jsonData.forEach((json, index) => {
const wrapper = document.createElement('div');
wrapper.style.display = 'inline-block';
const button = document.createElement('button');
button.name = json["data_id"];
wrapper.appendChild(button);
wrapper.classList.add('mb-4');
wrapper.appendChild(document.createElement('br'));
button.className = 'config-btn btn btn-primary btn-md';
if (json["config_name"] == "") {
btnText = "No Name " + noName++;
}
else {
btnText = json["config_name"];
}
button.textContent = `${btnText}`;
button.addEventListener('click', () => {
processJson(json);
populateForm(json);
});
buttonsDiv.appendChild(wrapper);
const cross = document.createElement('button');
cross.className = 'cross-btn';
cross.textContent = '❌';
cross.width = '10px';
cross.name = json["data_id"];
cross.onclick = function() {
const buttonsDiv = document.getElementById('buttons-div');
const wrappers = buttonsDiv.querySelectorAll('div');
wrappers.forEach(wrapper => {
const firstButton = wrapper.querySelector('button');
ds.remove
if (firstButton.name === cross.name) {
wrapper.remove();
ds.remove("json_configs", cross.name, () => {console.log("Success")}, () => {console.log("ERROR")}, false);
}
});
}
wrapper.appendChild(cross);
});
}
function createDefaultButton(defJson) {
const buttonsDiv = document.getElementById('buttons-div');
const button = document.createElement('button');
button.className = 'config-btn btn btn-primary btn-md';
button.textContent = `Default Config`;
button.addEventListener('click', () => {
processJson(defJson);
populateForm(defJson);
});
buttonsDiv.appendChild(button);
}
function loadGame() {
streamer.set("customer_id", ds.user_id);
streamer.set("api_key", ds.api_key);
ds.postRaw("/conversation/deployment_queuess/" + ds.user_id ,{}, (data) => {eng_id = data.engagement_id;streamer.set("engagement_id", data["engagement_id"])}, () => {}, true);
document.getElementById("landingForm").style.display = "none";
document.getElementById("jsonContainer").style.display = "block";
document.getElementById("jsonForm").classList.add("active"); // displaying form
document.getElementById("no-game-container").classList.remove("hidden");
ds.list("json_configs", {
"config_type": "default"
}, (data) => {; console.log(data);createDefaultButton(data["data"][0])}, (data) => {console.log("ERROR")})
ds.list("json_configs", {
"user_id": ds.user_id
}, (data) => {; console.log(data);createJsonButtons(data["data"])}, (data) => {console.log("ERROR")});
}
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/new.loader.js";
var config = {
dataUrl: buildUrl + "/new.data",
frameworkUrl: buildUrl + "/new.framework.js",
codeUrl: buildUrl + "/new.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "q_project",
productVersion: "0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
canvas.className = "unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
canvas.style.width = "100%";
canvas.style.height = "70%";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
document.body.appendChild(script);
var myUnityInstance;
function loadUnityInstance() {
console.log("QYUIT")
if (myUnityInstance) {
myUnityInstance.Quit(function() {
console.log("done!");
});
}
myUnityInstance = null;
document.getElementById("conversation_form").classList.add("active");
document.getElementById("no-game-container").classList.add("hidden");
container.style.visibility = "visible";
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
myUnityInstance = unityInstance;
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
unityInstance.matchWebGLToCanvasSize = true;
};
}).catch((message) => {
alert(message);
});
}
function gameLoaded() {
myUnityInstance.SendMessage("GameManager", "signedIn");
console.log(jsonText);
myUnityInstance.SendMessage("GameManager", "LoadLevel", jsonText);
}
function postDaveService(data, model) {
var postData = JSON.parse(data);
postData["user_id"] = ds.user_id;
console.log(postData);
ds.post(model, postData, () => {console.log("Success")}, () => {console.log("ERROR")}, false);
}
container.style.visibility = "hidden";
// Get a reference to the input element
const input = document.getElementById('customer_response');
// Get a reference to the status paragraph
// Function to be triggered when input is clicked inside
function handleInputFocus() {
// You can add more code here to perform specific actions
console.log("Focus");
myUnityInstance.SendMessage("GameManager", "disableKeyboardInput");
// var canvas = document.getElementById("unity-canvas");
// var input = document.getElementById("customer_response");
}
// Function to be triggered when input is clicked outside
function handleInputBlur() {
// You can add more code here to perform specific actions
console.log("Blur");
myUnityInstance.SendMessage("GameManager", "enableKeyboardInput");
// var canvas = document.getElementById("unity-canvas");
// var input = document.getElementById("customer_response");
myUnityInstance.SendMessage("Main Camera", "enableMouse");
}
// Add event listeners for the focus and blur events
input.addEventListener('focus', handleInputFocus);
input.addEventListener('click', handleInputFocus);
document.getElementById(
'jsonContainer'
).addEventListener('click', handleInputFocus);
canvas.addEventListener('click', function() {
myUnityInstance.SendMessage("GameManager", "enableKeyboardInput");
myUnityInstance.SendMessage("Main Camera", "enableMouse");
}, false);
function postJsonModel(json, category) {
var postData = JSON.parse(json);
var finalPostData = {
"config_name": document.getElementById("config_name").value,
"config_data": postData,
"user_id": ds.user_id,
"config_type": category,
}
ds.post("json_configs", finalPostData, () => {console.log("Success")}, () => {console.log("ERROR")}, false);
}