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bevy_ui does not display over 3d world #103
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adding IsDefaultUiCamera to my camera solved this for me. Perhaps there is some way we could avoid the ui defaulting to the editor 2d camera |
I have the same issue in a 2D project as well. |
Another related issue I have is that the top egui bar seems to cover up part of my ui. |
When using bevy_editor_pls and YarnSpinner's Example, (which uses bevy_ui), the problem happens too. |
I have a game that has a single 3d camera, a 3d scene, and also ui nodes. Without using bevy_editor_pls the ui overlays over the 3d scene.
If EditorPlugin::default() is added, then the game view does not have the overlay, nor do the 3d editor cameras, the ui is visible only in the editor under the 2d camera option.
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