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Not sure why you would want to do this -- the whole idea of a 'finite state' machine is that there are a finite number of possible states. Adding states/transitions dynamically kinda breaks that paradigm...
Is there a way to add new transitions/states after the first call to the constructor?
I have tried doing this
but I get a
fsm.startPause is not a function
error.Check out this codepen for my test
Thanks!
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