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When close to the target >250m and not aiming at the target the ship will attemt to aim and accelerate towards the taget. This can cause the ship to get stuck in a feedback loop. To provent this the max acceleration should be caped depenting on the amount of time the ship has been trying to aim.
The text was updated successfully, but these errors were encountered:
The thruster power is now tied to the amount of time the thurster have been aiming, meaning if the thrusters are strugeling to aim the ship will stop accelerating. This is a dirt fix to the bug but works for now. As such the issue will stay open but the branch will be closed for now.
When close to the target >250m and not aiming at the target the ship will attemt to aim and accelerate towards the taget. This can cause the ship to get stuck in a feedback loop. To provent this the max acceleration should be caped depenting on the amount of time the ship has been trying to aim.
The text was updated successfully, but these errors were encountered: