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Death Spin Bug #5

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jacob7395 opened this issue Apr 10, 2019 · 1 comment
Open

Death Spin Bug #5

jacob7395 opened this issue Apr 10, 2019 · 1 comment
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@jacob7395
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When close to the target >250m and not aiming at the target the ship will attemt to aim and accelerate towards the taget. This can cause the ship to get stuck in a feedback loop. To provent this the max acceleration should be caped depenting on the amount of time the ship has been trying to aim.

@jacob7395 jacob7395 self-assigned this Apr 11, 2019
@jacob7395 jacob7395 added the bug Something isn't working label Apr 11, 2019
@jacob7395 jacob7395 added this to the Version 1.0.0 milestone Apr 11, 2019
@jacob7395
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The thruster power is now tied to the amount of time the thurster have been aiming, meaning if the thrusters are strugeling to aim the ship will stop accelerating. This is a dirt fix to the bug but works for now. As such the issue will stay open but the branch will be closed for now.

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