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| 1 | +/* |
| 2 | + * Copyright (c) 2024 jMonkeyEngine |
| 3 | + * All rights reserved. |
| 4 | + * |
| 5 | + * Redistribution and use in source and binary forms, with or without |
| 6 | + * modification, are permitted provided that the following conditions are |
| 7 | + * met: |
| 8 | + * |
| 9 | + * * Redistributions of source code must retain the above copyright |
| 10 | + * notice, this list of conditions and the following disclaimer. |
| 11 | + * |
| 12 | + * * Redistributions in binary form must reproduce the above copyright |
| 13 | + * notice, this list of conditions and the following disclaimer in the |
| 14 | + * documentation and/or other materials provided with the distribution. |
| 15 | + * |
| 16 | + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| 17 | + * may be used to endorse or promote products derived from this software |
| 18 | + * without specific prior written permission. |
| 19 | + * |
| 20 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 21 | + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| 22 | + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 23 | + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 24 | + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 25 | + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 26 | + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 27 | + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 28 | + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| 29 | + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 30 | + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 31 | + */ |
| 32 | +package jme3test.model.anim; |
| 33 | + |
| 34 | +import com.jme3.anim.AnimComposer; |
| 35 | +import com.jme3.anim.ArmatureMask; |
| 36 | +import com.jme3.anim.SingleLayerInfluenceMask; |
| 37 | +import com.jme3.anim.SkinningControl; |
| 38 | +import com.jme3.anim.tween.action.ClipAction; |
| 39 | +import com.jme3.anim.util.AnimMigrationUtils; |
| 40 | +import com.jme3.app.SimpleApplication; |
| 41 | +import com.jme3.font.BitmapFont; |
| 42 | +import com.jme3.font.BitmapText; |
| 43 | +import com.jme3.input.KeyInput; |
| 44 | +import com.jme3.input.controls.ActionListener; |
| 45 | +import com.jme3.input.controls.KeyTrigger; |
| 46 | +import com.jme3.light.DirectionalLight; |
| 47 | +import com.jme3.math.ColorRGBA; |
| 48 | +import com.jme3.math.Vector3f; |
| 49 | +import com.jme3.scene.Spatial; |
| 50 | + |
| 51 | +/** |
| 52 | + * Tests {@link SingleLayerInfluenceMask}. |
| 53 | + * |
| 54 | + * The test runs two simultaneous looping actions on seperate layers. |
| 55 | + * <p> |
| 56 | + * The test <strong>fails</strong> if the visible dancing action does <em>not</em> |
| 57 | + * loop seamlessly when using SingleLayerInfluenceMasks. Note that the action is not |
| 58 | + * expected to loop seamlessly when <em>not</em> using SingleLayerArmatureMasks. |
| 59 | + * <p> |
| 60 | + * Press the spacebar to switch between using SingleLayerInfluenceMasks and masks |
| 61 | + * provided by {@link ArmatureMask}. |
| 62 | + * |
| 63 | + * @author codex |
| 64 | + */ |
| 65 | +public class TestSingleLayerInfluenceMask extends SimpleApplication implements ActionListener { |
| 66 | + |
| 67 | + private Spatial model; |
| 68 | + private AnimComposer anim; |
| 69 | + private SkinningControl skin; |
| 70 | + private boolean useSLIMask = true; |
| 71 | + private BitmapText display; |
| 72 | + |
| 73 | + public static void main(String[] args) { |
| 74 | + TestSingleLayerInfluenceMask app = new TestSingleLayerInfluenceMask(); |
| 75 | + app.start(); |
| 76 | + } |
| 77 | + |
| 78 | + @Override |
| 79 | + public void simpleInitApp() { |
| 80 | + |
| 81 | + flyCam.setMoveSpeed(30f); |
| 82 | + |
| 83 | + DirectionalLight dl = new DirectionalLight(); |
| 84 | + dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); |
| 85 | + dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
| 86 | + rootNode.addLight(dl); |
| 87 | + |
| 88 | + BitmapFont font = assetManager.loadFont("Interface/Fonts/Default.fnt"); |
| 89 | + display = new BitmapText(font); |
| 90 | + display.setSize(font.getCharSet().getRenderedSize()); |
| 91 | + display.setText(""); |
| 92 | + display.setLocalTranslation(5, context.getSettings().getHeight()-5, 0); |
| 93 | + guiNode.attachChild(display); |
| 94 | + |
| 95 | + inputManager.addMapping("reset", new KeyTrigger(KeyInput.KEY_SPACE)); |
| 96 | + inputManager.addListener(this, "reset"); |
| 97 | + |
| 98 | + setupModel(); |
| 99 | + |
| 100 | + } |
| 101 | + @Override |
| 102 | + public void simpleUpdate(float tpf) { |
| 103 | + cam.lookAt(model.getWorldTranslation(), Vector3f.UNIT_Y); |
| 104 | + } |
| 105 | + @Override |
| 106 | + public void onAction(String name, boolean isPressed, float tpf) { |
| 107 | + if (name.equals("reset") && isPressed) { |
| 108 | + model.removeFromParent(); |
| 109 | + setupModel(); |
| 110 | + } |
| 111 | + } |
| 112 | + |
| 113 | + private void setupModel() { |
| 114 | + |
| 115 | + model = assetManager.loadModel("Models/Sinbad/SinbadOldAnim.j3o"); |
| 116 | + AnimMigrationUtils.migrate(model); |
| 117 | + anim = model.getControl(AnimComposer.class); |
| 118 | + skin = model.getControl(SkinningControl.class); |
| 119 | + |
| 120 | + if (useSLIMask) { |
| 121 | + SingleLayerInfluenceMask walkLayer = new SingleLayerInfluenceMask("idleLayer", anim, skin); |
| 122 | + walkLayer.addAll(); |
| 123 | + walkLayer.makeLayer(); |
| 124 | + SingleLayerInfluenceMask danceLayer = new SingleLayerInfluenceMask("danceLayer", anim, skin); |
| 125 | + danceLayer.addAll(); |
| 126 | + danceLayer.makeLayer(); |
| 127 | + } else { |
| 128 | + anim.makeLayer("idleLayer", ArmatureMask.createMask(skin.getArmature(), "Root")); |
| 129 | + anim.makeLayer("danceLayer", ArmatureMask.createMask(skin.getArmature(), "Root")); |
| 130 | + } |
| 131 | + |
| 132 | + setSLIMaskInfo(); |
| 133 | + useSLIMask = !useSLIMask; |
| 134 | + |
| 135 | + ClipAction clip = (ClipAction)anim.action("Dance"); |
| 136 | + clip.setMaxTransitionWeight(.9f); |
| 137 | + ClipAction clip2 = (ClipAction)anim.action("IdleTop"); |
| 138 | + clip2.setMaxTransitionWeight(.8f); |
| 139 | + |
| 140 | + anim.setCurrentAction("Dance", "danceLayer"); |
| 141 | + anim.setCurrentAction("IdleTop", "idleLayer"); |
| 142 | + |
| 143 | + rootNode.attachChild(model); |
| 144 | + |
| 145 | + } |
| 146 | + private void setSLIMaskInfo() { |
| 147 | + display.setText("Using SingleLayerInfluenceMasks: "+useSLIMask+"\nPress Spacebar to switch masks"); |
| 148 | + } |
| 149 | + |
| 150 | +} |
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