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MeguMenus.cpp
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#include "MeguMenus.h"
#include "SDL_include.h"
#include "Items_library.h"
using namespace widgets;
MeguMenus::MeguMenus(){
}
MeguMenus::MeguMenus(const int &x, const int &y, const int &width, const int &height, SDL_Texture *newtexture)
{
rect.x = x;
rect.y = y;
rect.w = width;
rect.h = height;
texture = newtexture;
visible = false;
SDL_Color color;
color.r = 255;
color.b = 255;
color.a = 0;
color.g = 255;
current_page = 0;
}
void MeguMenus::disableMenu(){
visible = false;
for (widgets::button_container::iterator it = slots.begin(); it != slots.end(); ++it){
it->setEnable(false);
it->setVisible(false);
}
for (std::vector<TtfWrapper>::iterator it = slots_name.begin(); it != slots_name.end(); ++it){
it->setVisible(false);
}
for (std::vector<TtfWrapper>::iterator it = slots_description.begin(); it != slots_description.end(); ++it){
it->setVisible(false);
}
for (widgets::button_container::iterator it = controls.begin(); it != controls.end(); ++it){
it->setVisible(false);
it->setEnable(false);
}
}
void MeguMenus::callMenu(){
visible = true;
for (widgets::button_container::iterator it = slots.begin(); it != slots.end(); ++it){
it->setEnable(true);
it->setVisible(true);
}
for (std::vector<TtfWrapper>::iterator it = slots_name.begin(); it != slots_name.end(); ++it){
it->setVisible(true);
}
for (std::vector<TtfWrapper>::iterator it = slots_description.begin(); it != slots_description.end(); ++it){
it->setVisible(true);
}
for (widgets::button_container::iterator it = controls.begin(); it != controls.end(); ++it){
it->setVisible(true);
it->setEnable(true);
}
}
void MeguMenus::Render(SDL_Renderer *renderer)
{
if (visible){
SDL_RenderCopy(renderer, texture, NULL, &rect);
for (widgets::button_container::iterator it = slots.begin(); it != slots.end(); ++it){
it->Render(renderer);
}
for (std::vector<TtfWrapper>::iterator it = slots_name.begin(); it != slots_name.end(); ++it){
it->Render(renderer);
}
for (std::vector<TtfWrapper>::iterator it = slots_description.begin(); it != slots_description.end(); ++it){
it->Render(renderer);
}
for (widgets::button_container::iterator it = controls.begin(); it != controls.end(); ++it){
it->Render(renderer);
}
}
}
void MeguMenus::updateSlots(SDL_Renderer *renderer){}
void MeguMenus::setClassificationType(const CLASSIFICATION &classification, SDL_Renderer *renderer){
current_classification = classification;
updateSlots(renderer);
}
void MeguMenus::setViewPage(const int &page, SDL_Renderer *renderer){
if (page <= (id_library[current_classification].size()-1)/3 && page >= 0){
current_page = page;
updateSlots(renderer);
}
}
void MeguMenus::setCurrentId(const int &id){
selected_id = id;
}
int MeguMenus::getCurrentId(){
return selected_id;
}
MeguMenus::~MeguMenus()
{
}