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Shapespawner
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shapespawner : MonoBehaviour
{
public Shape[] shapesPrefabs;
float forcePlus = 5.8f;
// Start is called before the first frame update
void Start()
{
//Debug.Log("Press the left arrow " + numberOfTimes + " times to go left at the speed of " + theSpeedOf);
}
// Update is called once per frame
void Update()
{
Instantiator();
ForceIncreaser();
}
private void ForceIncreaser()
{
if (Input.GetKeyDown(KeyCode.F))
{
for (int i = 0; i < shapesPrefabs.Length; i++)
{
shapesPrefabs[i].IncreaseForce(forcePlus);
}
}
}
private void Instantiator()
{
if (Input.GetKeyDown(KeyCode.Space))
{
for (int i = 0; i < shapesPrefabs.Length; i++)
{
Instantiate(shapesPrefabs[i]);
}
}
}
}
Shape
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shape : MonoBehaviour
{
float forceMagnitude = 5.8f;
Material shapeMaterial;
Rigidbody myRigidBody;
// Start is called before the first frame update
void Start()
{
shapeMaterial = GetComponent<MeshRenderer>().material;
myRigidBody = GetComponent<Rigidbody>();
}
// Update is called once per frame
public void IncreaseForce(float addedForce)
{
forceMagnitude += addedForce;
}
}