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[Media Common] Force ARGB surface to tile4
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Signed-off-by: Soon, Thean Siew <[email protected]>
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TheanSiew authored and intel-mediadev committed Nov 8, 2023
1 parent 15e137e commit 47e84a7
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions media_driver/linux/common/ddi/media_libva_util.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -685,6 +685,15 @@ VAStatus DdiMediaUtil_AllocateSurface(
}
}
}
// There's no VAAPI interface for modifier query yet. As a workaround, always allocate
// RGB surface as tile4.
if ((format == Media_Format_A8R8G8B8 ||
format == Media_Format_B10G10R10A2 |
format == Media_Format_A8B8G8R8 ||
format == Media_Format_X8R8G8B8) && !MEDIA_IS_SKU(&mediaDrvCtx->SkuTable, FtrTileY))
{
gmmParams.Flags.Info.Tile4 = true;
}
break;
case TILING_X:
gmmParams.Flags.Info.TiledX = true;
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