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When accesing the user's camera for the first time, the application freezes for ~1-2 seconds. Afterwards any camera access doesn't freeze the application.
I suppose there's something that is being calculated synchronically, which takes some time. This is usually not good for UI/UX, as the main thread rendering the application freezes aswell.
Also it's worth mentioning than this freeze takes ~1-2 seconds when running an ARM native version of the application. When running through Rosetta (Intel version), then this freeze takes up to ~3-5 seconds.
Platform information
Flutter version:
[✓] Flutter (Channel stable, 3.3.7, on macOS 13.0 22A380 darwin-arm, locale ru-RU)
• Flutter version 3.3.7 on channel stable at /opt/homebrew/Caskroom/flutter/2.5.3/flutter
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision e99c9c7cd9 (4 недели назад), 2022-11-01 16:59:00 -0700
• Engine revision 857bd6b74c
• Dart version 2.18.4
• DevTools version 2.15.0
[✓] Android toolchain - develop for Android devices (Android SDK version 32.0.0)
• Android SDK at /Users/mayday/Library/Android/sdk
• Platform android-33, build-tools 32.0.0
• Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 11.0.12+0-b1504.28-7817840)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 14.0.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Build 14A400
• CocoaPods version 1.11.3
[✓] Chrome - develop for the web
• Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[✓] Android Studio (version 2021.2)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 11.0.12+0-b1504.28-7817840)
[✓] VS Code (version 1.73.0)
• VS Code at /Applications/Visual Studio Code.app/Contents
• Flutter extension version 3.52.0
[✓] Connected device (2 available)
• macOS (desktop) • macos • darwin-arm64 • macOS 13.0 22A380 darwin-arm
• Chrome (web) • chrome • web-javascript • Google Chrome 105.0.5195.102
[✓] HTTP Host Availability
• All required HTTP hosts are available
• No issues found!
Plugin version: any (including the latest from pub.dev)
Platform: macOS
OS/Browser version: macOS Ventura 13.0
Steps to reproduce
Run the example provided with this package.
Get user media -> Call.
Application freezes for 1-2 seconds.
Hangup, optionally go on a previous screen to trigger re-initialization of the library.
Get user media -> Call.
No freezes, UI is responsible.
What is the current bug behavior?
UI freezes for 1-2 when accessing the camera for the first time.
What is the expected correct behavior?
Nothing freezes, initialization should be async.
Relevant logs and/or screenshots
Notice the CircularProgressIndicator I added in a Stack, it freezes for the first time:
1.mp4
Possible fixes
Perhaps spawning an isolate would help, if something heavy must be performed sync?
The text was updated successfully, but these errors were encountered:
Revealed from team113/messenger#219
Summary
When accesing the user's camera for the first time, the application freezes for ~1-2 seconds. Afterwards any camera access doesn't freeze the application.
I suppose there's something that is being calculated synchronically, which takes some time. This is usually not good for UI/UX, as the main thread rendering the application freezes aswell.
Also it's worth mentioning than this freeze takes ~1-2 seconds when running an ARM native version of the application. When running through Rosetta (Intel version), then this freeze takes up to ~3-5 seconds.
Platform information
Steps to reproduce
Get user media
->Call
.Hangup
, optionally go on a previous screen to trigger re-initialization of the library.Get user media
->Call
.What is the current bug behavior?
UI freezes for 1-2 when accessing the camera for the first time.
What is the expected correct behavior?
Nothing freezes, initialization should be async.
Relevant logs and/or screenshots
Notice the
CircularProgressIndicator
I added in aStack
, it freezes for the first time:1.mp4
Possible fixes
Perhaps spawning an isolate would help, if something heavy must be performed sync?
The text was updated successfully, but these errors were encountered: