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Check if a knot contains visible text without using Continue() in Unity #941

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nahuel2003 opened this issue Apr 12, 2025 · 0 comments
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@nahuel2003
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Here’s the situation:

Some of my knots are used just to set variables and contain no visible text. And I want to check, before calling Continue(), whether the knot has any non-empty player-visible text.

Any help or insights would be greatly appreciated!

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