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<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8'>
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<link rel="stylesheet" type="text/css" href="stylesheets/pygment_trac.css" media="screen" />
<link rel="stylesheet" type="text/css" href="stylesheets/shared.css">
<title>Flash - Brass Monkey SDK</title>
</head>
<body>
<div class="header-wrapper">
<div class="header">
<div class="logo">
<a href="/"><img src="images/logo.png"/></a>
</div>
<div class="tabs">
<a href="/"><img src="images/button-home.png"></a>
<a href="http://playbrassmonkey.com/about"><img src="images/button-about.png"></a>
<a href="http://playbrassmonkey.com/developers/"><img src="images/button-developers.png"></a>
<a href="http://playbrassmonkey.com/team"><img src="images/button-contact.png"></a>
</div>
</div>
</div>
<div class="cookie-crumbs-wrapper">
<div class="cookie-crumbs">
<span><a href="http://playbrassmonkey.com/developers/">Developer SDKs</a></span> <span>> Flash</span>
</div>
</div>
<div class="content">
<div class="sub-header">
<img class="logo" src="images/flash-icon.png">
<h1>Flash SDK</h1>
<p><b>Documentation and examples.</b></p>
</div>
<img class="separator" src="images/separator.png"/>
<div class="container">
<div class="sdk-intro">
<h1>Resources</h1>
<p><b>Documents</b></p>
<p><a href="BrassMonkeyIn20Minutes.pdf">Brass Monkey In 20 Minutes</a> <br />The Boot Camp companion document</p>
<p><a href="docs/UsingDynamicControlsWithFlash.pdf">Dynamic Controls</a><br />The Control Scheme companion document. Understanding brass monkey controls. From the most minimal controls, to the extreme.</p>
<p><a href="docs/DevelopersGuide.pdf">Developers Guide</a><br />Developers Guide</p>
<p><a href="asdoc">ASDocs</a> <br />Auto-generated class documentation.</p>
<p><b>Downloads</b></p>
<a href="https://github.com/brassmonkey/flash-examples/zipball/master" class="btn">Download as .zip</a>
<a href="https://github.com/brassmonkey/flash-examples/tarball/master" class="btn">Download as .tar.gz</a>
<a href="https://github.com/brassmonkey/flash-examples" class="btn btn-github"><span class="icon"></span>View on GitHub</a>
<br />
<p>The Flash package includes asdocs, binary.swc, awayphysics car demo, text input demo, control art demos, and more!</p>
<p><b>External Links</b></p>
<p>Join the <a href="http://groups.google.com/group/brassmonkey-sdk?hl=en"><strong>Brass Monkey SDK mailing list.</strong></a> to join our community and discuss the SDK and gaming in general.</p>
</div>
<div class="examples" id="examples">
<img class="separator" src="images/separator.png">
<h1 class="section-header" style="margin-top: -20px;">Examples</h1>
<p>All example projects are in the <strong>examples/</strong> directory. Here we give a brief overview of each example and list accompanying tutorials.</p>
<p>To run examples import them into a Flash Builder workspace. Right-Click the demo of choice and choose to 'debug' or 'run' as a 'Web Application'. Debugging will require the flash player debugger runtime, available in the adobe.com player downloads page. Also make sure to import the 'SharedResources' project that contains many libraries needed, including the Brass Monkey SWC file.</p>
<img class="separator" src="images/separator.png">
<a class="example" href="docs/BrassMonkeyIn20Minutes.pdf">
<div class="wrapper">
<img class="logo" src="images/bootcamp.png">
<div class="example-info">
<h1>BootCamp</h1>
<p>Boot Camp explains some basic concepts about brass monkey. How it uses the flash eventing system and client-handlers. 20 minutes is the expected time for developers who are using an API for the first time. Just like working with FMS or any other asynchronous service for the first time, there are a few basic things to go over. The two tutorials are 1)a simple gravity controlled drawing application and 2)a monkey animation that dances with your device's position(its creepy).</p>
</div>
<div class="clear"></div>
</div>
</a>
<p class="note">Read: <a href="docs/BrassMonkeyIn20Minutes.pdf"> Brass Monkey In 20 Minutes</a></p>
<img class="separator" src="images/separator.png">
<a class="example" href="tryit/Cards.html">
<div class="wrapper">
<img class="logo" src="images/cards.png">
<div class="example-info">
<h1>Dynamic Controls</h1>
<p>From the most benign control designs that use the API in the minimalist way, to extreme control pad manipulation that rely on very few in-built methods by handling the serialized portable network graphics directly.</p>
<img class="launch" src="images/launch-app-button.png">
</div>
<div class="clear"></div>
</div>
</a>
<p class="note">Read: <a href="docs/dynamic-controls/dynamic-controls.html">Dynamic Controls</a></p>
<img class="separator" src="images/separator.png">
<a class="example" href="tryit/SampleDemo.html">
<div class="wrapper">
<img class="logo" src="images/sample-modes.png">
<div class="example-info">
<h1>Image Sample Modes</h1>
<p>Graphics may be scaled to fit different screen sizes. There are two ways to designate how they are interpolated. This demo sets up a dramatically scaled button and allows you to toggle the image stretch/resampling mode by pressing it.</p>
<img class="launch" src="images/launch-app-button.png">
</div>
<div class="clear"></div>
</div>
</a>
<p class="note">Read: <a href="docs/image-sample-modes/image-sample-modes.html">Image Sample Modes</a></p>
<img class="separator" src="images/separator.png">
<a class="example" href="tryit/ButtonHitRects.html">
<div class="wrapper">
<img class="logo" src="images/button-hit-rects.png">
<div class="example-info">
<h1>Button Hit Rects</h1>
<p>This example shows how to setup a button that has hit area that is separate or expanded from it's visual location.</p>
<img class="launch" src="images/launch-app-button.png">
</div>
<div class="clear"></div>
</div>
</a>
<p class="note">Read: <a href="docs/button-hit-rect/button-hit-rect.html">Button Hit Rect</a></p>
<img class="separator" src="images/separator.png">
<a class="example" href="tryit/DPad.swf">
<div class="wrapper">
<img class="logo" src="images/dpad.png">
<div class="example-info">
<h1>D-Pad</h1>
<p>Brass Monkey includes a d-pad component that
can be activated. The d-pad component
saves the developer time when creating this common arrangement of
directional buttons. A pre-made set of d-pad graphics is included and
they can be replaced at run-time. </p>
<img class="launch" src="images/launch-app-button.png">
</div>
<div class="clear"></div>
</div>
</a>
<p class="note">Read: <a href="docs/dpad/dpad.html">D-Pad</a></p>
<img class="separator" src="images/separator.png">
<a class="example" href="tryit/TrialMode.swf">
<div class="wrapper">
<img class="logo" src="images/trial-mode.png">
<div class="example-info">
<h1>Trial Mode</h1>
<p>This example shows how games can be setup to allow non paying players to have limited access to their games. Typically you'd limit the features they get access to and use this to up sell them to a full paid version.</p>
<img class="launch" src="images/launch-app-button.png">
</div>
<div class="clear"></div>
</div>
</a>
<img class="separator" src="images/separator.png">
<a class="example" href="tryit/ControlMenu.html">
<div class="wrapper">
<img class="logo" src="images/dynamic-menus.png">
<div class="example-info">
<h1>Dynamic Menus</h1>
<p>This demonstrates how the pause menu items can by programmatically added, edited, and removed. As well it shows how items can have icons specified and respond to user actions.</p>
<img class="launch" src="images/launch-app-button.png">
</div>
<div class="clear"></div>
</div>
</a>
<img class="separator" src="images/separator.png" />
</div>
</div>
</div>
<div class="footer">
<div class="tabs">
<a class="current" href="/">Home</a>
<a href="http://playbrassmonkey.com/about">About</a>
<a href="http://playbrassmonkey.com/developers/">Developers</a>
<a href="http://playbrassmonkey.com/team">Contact</a>
</div>
<div class="copyright">
<p>©2013 Brass Monkey. All Rights Reserved.</p>
</div>
</div>
</body>
</html>