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Red Packet

A game (and engine) written in Java using LWJGL. Heavily inspired by the lwjglgamedev book.

Example terrain generation Screenshot of the game so far

Features

Some features I've implemented so far, and some more for the future.

  • Chunks
    • Cubes
    • Chunks with multiple cubes
  • Textures
    • Basic textured blocks
    • Multiple textures per block (different faces)
    • HD textures (instead of programmer art!)
  • World generation
    • Simple random terrain generator
    • OpenSimplex noise generator
    • Trees
    • Caves
  • Entities
    • Complex models
    • AI movement
  • Environment
    • Lighting
    • Water shaders
    • Sky box
    • Clouds
  • Audio
    • Music
    • Block/player sounds
    • Ambient noises
  • Networking
    • Multiplayer