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Solver.java
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70 lines (58 loc) · 1.54 KB
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import java.util.*;
public class Solver {
ArrayList<Cell> work = new ArrayList<Cell>();
boolean depth = true;
boolean breadth = true;
HashMap<Point, Cell> map;
Solver (HashMap<Point, Cell> map){
this.map = map;
}
/**
* marks the first element in work as visited
* adds the neighbors to the work list IF they have not been visited
* removes the first element from work
*/
void next() {
Cell thisCell = this.work.get(0);
thisCell.visited = true;
if (thisCell.left) {
Point p = new Point(thisCell.p.x-1, thisCell.p.y);
Cell tempC = this.map.get(p);
if (!tempC.visited) {
this.addToWork(tempC);
}
}
if (thisCell.up) {
Point p = new Point(thisCell.p.x, thisCell.p.y -1);
Cell tempC = this.map.get(p);
if (!tempC.visited) {
this.addToWork(tempC);
}
}
if (thisCell.right) {
Point p = new Point(thisCell.p.x+1, thisCell.p.y);
Cell tempC = this.map.get(p);
if (!tempC.visited) {
this.addToWork(tempC);
}
}
if (thisCell.down) {
Point p = new Point(thisCell.p.x, thisCell.p.y+1);
Cell tempC = this.map.get(p);
if (!tempC.visited) {
this.addToWork(tempC);
}
}
this.work.remove(0);
}
boolean hasNext() {
return !this.work.isEmpty();
}
void addToWork(Cell c){
if (this.depth) {
this.work.add(0, c);
} else if (this.breadth) {
this.work.add(c);
}
}
}