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trivial_signaling_server.go
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trivial_signaling_server.go
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// Really simple P2P signaling server.
//
// When establishing peer-to-peer connections, the peers
// need some sort of pre-arranged side channels that they
// can use to exchange messages. This channel is assumed
// to be relatively low bandwidth and high latency. This
// service is often called "signaling".
//
// This server has the following really simple protocol:
// It listens on a particular TCP port. Clients connect
// raw TCP. The protocol is text-based and line oriented,
// so it is easy to test using telnet. When a client
// connects, it should send its identity on the first line.
// Afterwards, clients can send a message to a peer by
// sending a line formatted as follows:
//
// DESTINATION_IDENTITY PAYLOAD
//
// Identites may not contain spaces, and the payload
// should be plain ASCII text. (Hex or base64 encode it).
//
// If there is a client with that destination identity,
// then the server will forward the message on. Otherwise
// it is discarded.
//
// Forwarded messages have basically the same format and
// are the only type of message the server ever sends to the
// client. The only difference is that the identity is the
// identity of the sender.
//
// This is just an example code to illustrate what a
// signaling service is. A real production server would
// probably need to be able to scale across multiple
// processes, and provide authentication and rate
// limiting.
//
// Note that SteamNetworkingSockets use of signaling
// service does NOT assume guaranteed delivery.
package main
import (
"bufio"
"flag"
"fmt"
"log"
"net"
"strings"
)
const DEFAULT_LISTEN_PORT = 10000
// Current list of client connections
var g_mapClientConnections = make(map[string]net.Conn)
// Goroutine to service a client connection
func ServiceConnection(conn net.Conn) {
// Save off address
addr := conn.RemoteAddr().String()
// Attach a Reader object to the connection, so we can read from it easily
in := bufio.NewReader(conn)
// In our trivial protocol, the first line contains the client identity
// on a line by itself
intro, err := in.ReadString('\n')
if err != nil {
log.Printf("[%s] Aborting connection before we ever received client identity", addr)
conn.Close()
}
identity := strings.TrimSpace(intro)
// Amnnnnnd that's it. No authentication.
// Locate existing connection, if any.
existingConn := g_mapClientConnections[identity]
// Add us to map or replace existing entry
g_mapClientConnections[identity] = conn
// Now handle existing entry
if existingConn != nil {
log.Printf("[%s@%s] Closing connection to make room for new connection from '%s'", identity, existingConn.RemoteAddr().String(), addr)
existingConn.Close()
}
log.Printf("[%s@%s] Added connection", identity, addr)
// Keep reading until connection is closed
for {
line, err := in.ReadString('\n')
if err != nil {
conn.Close()
// Are we stil in the map?
if g_mapClientConnections[identity] == conn {
log.Printf("[%s@%s] Connecton closed. %s", identity, addr, err)
delete(g_mapClientConnections, identity)
} else {
// Assume it's because we got replaced by another connection.
// The other connection already logged, so don't do anything here
}
break
}
// Our protocol is just [destination peer identity] [payload]
// And everything is in text.
dest_and_msg := strings.SplitN(line, " ", 2)
if len(dest_and_msg) != 2 {
log.Printf("[%s@%s] Ignoring weird input '%s' (maybe truncated?)", identity, addr, line)
continue
}
dest_identity := strings.TrimSpace(dest_and_msg[0])
payload := dest_and_msg[1]
// Locate the destination peer's connection.
dest_conn := g_mapClientConnections[dest_identity]
if dest_conn == nil {
log.Printf("[%s@%s] Ignoring, destination peer '%s' not found", identity, addr, dest_identity)
continue
}
// Format new message, putting the sender's identity in front.
msg := identity + " " + payload
// Send to the peer
dest_conn.Write([]byte(msg))
// Lawg
log.Printf("[%s@%s] -> %s (%d chars)", identity, addr, dest_identity, len(payload))
}
}
// Main entry point
func main() {
// Parse command line flags
port := flag.Int("port", DEFAULT_LISTEN_PORT, "Port to listen on")
flag.Parse()
listen_addr := fmt.Sprintf("0.0.0.0:%d", *port)
// Start listening
listener, err := net.Listen("tcp", listen_addr)
if err != nil {
log.Panic(err)
}
log.Printf("Listening at %s", listen_addr)
// Main loop
for {
// Wait for the next incoming connection
conn, err := listener.Accept()
if err != nil {
log.Panic(err)
}
// Start goroutine to service it
go ServiceConnection(conn)
}
}