Code, education & research at the intersection of virtual & real, empowering:
- Collaborative creativity, gaming & education
- Radical new forms of XR storytelling
- Powerful new forms of expression
- Big data visualization
- Problem solving
- Magic & play
A variety of demos to test all the new features Unity visionOS Platform features including PolySpatial Mixed Reality experiences.
📌 Get Started With Unity visionOS PolySpatial Tools! (Apple Vision Pro Development) step-by-step video available here.
Bounded Volume Camera MR Demo: |
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Demo of what's included with HelloVisionOS_Bounded.unity scene. |
📙 Unity visionOS & PolySpatial Resources:
- Unity visionOS Platform Overview
- Supported Versus Unsupported Components
- FAQ (For Common visionOS PolySpatial Issues)
Moving from tiny screens to VR to AR to R(eality) Broadening horizons & augmenting life and Transforming us & the universe forever.
Apple Vision Pro is a groundbreaking AR headset.
Watch Overview Video
Pricing and Availability: Starting at $3,499, available early next year in the U.S.
More details
https://developer.apple.com/visionos/developer-kit/Apple Vision Pro developer kit Have an innovative idea for an app or game for visionOS that requires building and testing on Apple Vision Pro? Apply for an Apple Vision Pro developer kit. This kit will help you deliver amazing spatial experiences by letting you quickly build, iterate, and test on Vision Pro.
https://developer.apple.com/xcode/ https://create.unity.com/spatial Get started with spatial creation Be the first to create for Apple’s visionOS platform Unity is excited to collaborate with Apple to bring familiar and powerful authoring tools for creating immersive games and apps for this new spatial computing platform, Apple Vision Pro. Your apps will get access to benefits such as pass-through and Dynamic Foveated Rendering, in addition to popular Unity features like AR Foundation and XR Interaction Toolkit.
The operating system for Apple Vision Pro. Use visionOS with familiar tools to build immersive apps and games.
- Windows: Create with SwiftUI, add 3D content.
- Volumes: Use RealityKit or Unity for 3D experiences.
- Spaces: Shared Space for side-by-side apps, Full Space for immersive experiences.
Developing for visionOS: Requires a Mac with Apple silicon.
Get started with visionOS
Overview Developing for visionOS requires a Mac with Apple silicon. Create new apps using SwiftUI to take full advantage of the spectrum of immersion available in visionOS. If you have an existing iPad or iPhone app, add the visionOS destination to your app’s target to gain access to the standard system appearance, and add platform-specific features to create a compelling experience. To provide continuous access to your content in the meantime, deliver a compatible version of your app that runs in visionOS.
Expand your app into immersive spaces Start with a familiar window-based experience to introduce people to your content. From there, add SwiftUI scene types specific to visionOS, such as volumes and spaces. These scene types let you incorporate depth, 3D objects, and immersive experiences.
Build your app’s 3D content with RealityKit and Reality Composer Pro, and display it with a RealityView. In an immersive experience, use ARKit to integrate your content with the person’s surroundings.
People can select an element by looking at it and tapping their fingers together. They can also pinch, drag, zoom, and rotate objects using specific hand gestures. SwiftUI provides built-in support for these standard gestures, so rely on them for most of your app’s input. When you want to go beyond the standard gestures, use ARKit to create custom gestures.
These run XCode & Simulator with no need for a device yet. Dive into featured sample apps Explore the core concepts for all visionOS apps with Hello World. Understand how to detect custom gestures using ARKit with Happy Beam. Discover streaming 2D and stereoscopic media with Destination Video. And learn how to build 3D scenes with RealityKit and Reality Composer Pro with Diorama and Swift Splash.
Hello World Use windows, volumes, and immersive spaces to teach people about the Earth.
Destination Video Leverage 3D video and Spatial Audio to deliver an immersive experience.
Happy Beam Leverage a Full Space to create a fun game using ARKit.
Diorama Design scenes for your visionOS app using Reality Composer Pro.
Swift Splash Use RealityKit to create an interactive ride in visionOS.
Explore how you can use Unity to create engaging and immersive experiences for visionOS. We'll share how Unity integrates seamlessly with Apple frameworks, take you through the tools you can use to build natively for the platform, and show you how volume cameras can bring your existing scenes into visionOS windows, volumes, and spaces. Discover how to incorporate visionOS features like passthrough and scene understanding, customize your visuals with Shader Graph, and adapt your interactions to work with spatial input. https://developer.apple.com/videos/play/wwdc2023/10088
Discover the fundamentals of spatial design. Learn how to design with depth, scale, windows, and immersion, and apply best practices for creating comfortable, human-centered experiences that transform reality. Find out how you can use these spatial design principles to extend your existing app or bring a new idea to life.
https://github.com/imclab/Vision-PRO-AR-VR-XR-AI/assets/391299/cd42ae1d-d4c4-432f-ab17-a6405a279280
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Awesome Apple visionOS related content
- Generative Wall Art
- Music Player UI
- Open visionOS: Animations and UI Designs
- KSPlayer on visionOS
- WGSL running in visionOS
- 30 Days with visionOS
- Dream with Vision Pro
- ISS in your room
- Stereoscopic Screenshots
- ChatGPT + visionOS Documentation
- VisionCraft
- Rickies3D
- Build visionOS in React
- Note App
- Lightweight 3D visualizer
- Trivial Red Cube
- Netflix Vision Pro
- Stock Watcher App
- Rick and Morty API and here
- Movie Application using Flutter
- List of Swift Packages using RealityKit
- BookSight
- OSLog for visionOS
- Sports stats
- Funnyassi spawn
- RealityGeometries
- Metal Rendering
- Playground for someone
- Simple Calculator and here and here
- visionOS in Quest
- Develop with Imagine lol
- Wordle VisionOS Game
- Game Prototype
- Volumetric Cloud with Particle Emitter and better performing alternative
- Place timers in your room
- Crouton App in visionOS
- Reality Composer Pro: Shader Graph and more shader graph work here
- Unreal Engine for visionOS Support
- Unlimited Windows
- Sparks Particles
- Rain Shader
- Satoshi visionOS daily challenge
- Hologram like material for models and glass-like material
- Shader graph experiments and here too
- Mixamo to visionOS
- immersiv.io
- Background Blur Effect
- Interior Design Picture Frame Swapping
- Jadu Unity SDK for Vision Pro
- Portals in visionOS
- Apple Valkyrie Pro and early building
- Strike Force via game pad
- Dream with Vision Pro
- Model import & manipulation
- Ploppy Pairs App
- Persistent Content via WorldAnchors
- Stream visionOS to Quest
- Animations in visionOS and here too
- Vendor Chat
- .gpx file uploads by Tom Krikorian
- z-layering content
- Drawing Preview
- Instagram for AVP (concept)
- Twitter for AVP (concept)
- Lessons from Simulator building
- Unity in visionOS and here too
- Infinite Scrolling
- Entire thread of prototypes the first week visionOS released
- Piano App
- Unity build
- Sketchfab Concept by Tina Nigro and further development
- Lighting tests
- Pinned Windows
- FrameVR on visionOS
- Bezel on visionOS
- Expo App
- Mercury Weather
- glTF Preview
- The Task App
- Three.js AVP
- WebXR Sample
- Planny App
- Flighty App
- WebXR in Simulator
- Multiple Apps running in shared spaces
- Freeform in visionOS simulator
- Bartron Polygon
- visionOS Component Library
- Dan Miller's PolySpatial demo
- Grabbing models from Apple website
- iOS Object Capture
- Recreating eye gaze + pinch interaction on Quest
- Glassmorphism inside SwiftUI by Alex Widua
- Framer Website Vision Pro ui
- ShapesXR preparing for hand pinch
- Spline concept by Abe Yang
- WaterMinder App in Testflight
- GOLF+ alluding to working prototype here and here
- WebXR AR Multiplayer Dogfight Prototype
- Apple Vision Pro eyes with iPhone on Quest
- Streaming in AVP
- visionOS on Quest (before visionOS SDK release
- Soccer viewing concept on Dribbble
- Realtime Live Polls App
- Generative Wall Art app
- Basic Physics in RealityKit
- Model3D for Beginners
- ImmersiveSpace/RealityView for beginners
- Evolution of Metal, ARKit, and Reality Kit
- Explore visionOS
- Getting Started Guide
- Awesome RealityKit
- Asset creation workflow
- glTF to USDZ Conversion tip
- ARKit porting tips
- Metal Shader Converter
- Various Apple Resources
- Thread on AVP WWDC Talks by Reza Ali
- Unity Polyspatial Thread by Eric Provencher
- WebXR feature flag
- AVP Spatial Audio by Sterling Crispin
- Yasuhito Nagatomo
- Satoshi
- Tina Nigro
- Bart Trzynadlowski
- Sadao Tokuyama
- Devin Davies
- Tom Krikorian
- visionos.news
- Cosmo Luei
- Kris Smolka
- Atilla Taşkıran
- Ben Hylak
- Jonathan Ravasz
- Rich Lyons
- Asad Memon
- Joe Crotchett
- 思琦SketchK
Concept work not necessarily specific to Apple Vision Pro but interesting nonetheless
- Greg Madison's "Unity Carte Blanche"
- Hand-Input Navigation
- Finger Interaction Design
- Josh Carpenter's "Composable 3D Web"
- Spatial Lego Building
- 9 AR Concepts
- Guided tours in browser
- Spatial Coding at f.inc
- Couple AVP with AirTags
- XReality.Zone's Before developing visionOS, you need to understand the full view of Apple AR technology
- XReality.Zone's Beginner's guide to AR: Exploring Augmented Reality With Apple AR Tools
- XReality.Zone's What Is Spatial Video On iPhone 15 Pro And Vision Pro
- XReality.Zone's Breaking down the details of Meta Quest 3's upgrades to MR technology
- XReality.Zone's Unlocking the Power of visionOS Particles: A Detailed Tutorial
- MetricKit Support
- So glad there is performance profiling built in
- Interaction study on Eye Gaze & Pinch
- 1.5 Meter Resctriction
- Mike Rockwell talking AVP display and full video here
- Real time body segmentation
- Spec Sheet
- Overhead strap
- visionOS built-in apps
- Filmmaking will be huge for AVP also elaborated on here
- Feels like cinema will play a large role in the release
- Meta is building a gaming platform, Apple is building a computing platform
- VR Video as a major use case on launch
- Music Creation as killer use case
- Speculation on hardware changes down the line
- Google & Samsung re-entering XR
- Video Calls while working
- Iterations of AVP
- Apparently cheaper model being developed
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