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Releases: ihhub/fheroes2

PS Vita build (latest commit)

30 Mar 17:35
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Pre-release

Android: update the desugar_jdk_libs_nio dependency to 2.1.3 (#9270)

version 0.9.1

04 Mar 14:07
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version 0.9.1 (04 March 2021)

  • Add View World support
  • Add progressive Campaign support
  • Add touchpad support
  • Speed up drawings for World Map by 5% and reduce memory usage by 10%
  • Add Fast Battle option
  • Improve AI and battle logic
  • Add Window resizing on SDL 2
  • Over 50 bugs fixed since 0.9.0 release

Full list of changes can be found here.

version 0.9

04 Feb 12:57
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version 0.9 (04 February 2021)

  • Greatly improve AI logic for kingdom management and battles
  • Fix many drawings and logic issues for battles
  • Add touchpad support
  • Speed up drawings for World Map by 10%
  • Add highlighted area for mass spells in battles
  • Add extra army split logic
  • Over 100 bugs fixed since 0.8.4 release

Full list of changes can be found here.

version 0.8.4

23 Dec 14:12
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version 0.8.4 (23 December 2020)

  • Fix full screen mode for SDL 2 where the active area of mouse was different in comparison with the screen
  • Increase game performance on low-profile devices
  • Improve keyboard usage: support of Delete button for editing, Shift and Ctrl buttons for unit stack management, Numpad Enter behaves like the original
  • Fix scrollbars behavior, object interaction on world map, UI dialog elements and scenario selection logic
  • Over 100 bugs fixed since 0.8.3 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

version 0.8.3

04 Nov 15:29
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version 0.8.3 (04 November 2020)

  • Improve AI logic in castle building scheme, hero and monster recruitment, path calculation and battle strategies
  • Speed up World map rendering by more than 20%
  • Fix castle screen drawings, War Troll's stone and Cavalry sprite rendering
  • Speed up video loading and add missing videos for scenario endings
  • Over 100 bugs fixed since 0.8.2 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

version 0.8.2

04 Oct 14:18
4b70f77
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version 0.8.2 (04 October 2020)

  • Replace old AI by fully reworked and enhanced version of it
  • Fix map rendering process and information reading from maps
  • Update save game file format (new saves will not be loaded on older version)
  • Add extended support of campaign (still in progress)
  • Add external music support by default
  • Over 100 bugs fixed since 0.8.1 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

version 0.8.1

04 Sep 14:02
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version 0.8.1 (04 September 2020)

  • Add a new rendering engine in order to fix various issues with graphics such as: missing color cycling, incorrect rendering of Air Elementals or Resurrection spell, shadow rendering, disable button rendering
  • Overall rendering speed up by 20-30%
  • Add a proper support of configuration file for game's global settings
  • Over 50 bugs fixed since 0.8 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

version 0.8

26 Jul 11:04
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version 0.8 (26 July 2020)

  • Major rework of battle animations including units, spells and heroes
  • Implementation of color cycling to animate water/lava surfaces, adventure map objects and units
  • Refining UI including scaling, responsiveness, alignment and content (both text and sprites)
  • Implementation of missing spell effects such as Lightning, Armageddon, Death Wave as well as fixing many others
  • Update render engine and added SDL 2 optimizations; better fullscreen and high resolution support
  • Numerous game logic fixes including combat, spells, map, AI and pathfinding
  • Improvement of music support and sound mapping, updated MIDI converter
  • Add SMK video support
  • Over 200 bugs fixed since 0.7 release

Full list of changes can be found here.

Please note that for 32-bit version of the game on Windows OS you have to install Visual Studio 2015 Redistributable (vc_redist.x86.exe) if you face an error during application startup.

version 0.7

18 Apr 14:31
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version 0.7 (18th April 2020)

  • add an edge of the World Map
  • complete hero movement cell if a player stops it by any keyboard button
  • add hotkey 'N' to start a new game within the World Map like in the original game
  • fix crashes in multiple maps during map loading or during AI turns
  • fix game freezes during animation of resources collection
  • make human turn always first
  • do not show file save loading dialog if no saves exist
  • fix 'Adventure Options' button is being blurred after pressing it once on MacOS
  • cancel a dialog by pressing close window button
  • do not allow to move artifacts for not hired heroes in a castle
  • allow file selection by double-clicking on a list entry
  • fix MAX button state for monster change in recruitment window
  • update a cursor while stopping hero's movement
  • add monster animation in castle's well
  • set correct animation speed
  • fix scrolling behavior and add diagonal scrolling
  • display recruit monster window even for 0 creatures within castle's well
  • fix castle well UI elements
  • show hero movement arrow icons with proper colors
  • fix resizing of mini-map in fixed interface mode
  • do not show Necromancy window for 0 obtained skeletons
  • show an empty area instead of tavern building in Necromancer castle
  • fix a state of no information displayed in Signs
  • fix a crash after loading a save and starting any new game after
  • fix a crash during loading empty or newly saved configuration file
  • add initial campaign support (very early beta)
  • fix crystal resource position
  • fix hero path cursor display
  • add missing option's titles in Battle Option dialog
  • fix a popup messages for different types of resources at the World Map
  • fix application title disappearing after loading any map on SDL 2
  • fix disabled black surrender button in hero's options in SDL 2 mode
  • move creature window info to the top of the castle screen
  • make "Buy from well" as a default option
  • remove speed 0 for battle and the World Map
  • fix spell book is being displayed in semi transparent way
  • hero path is recalculated each time when an user chooses the hero
  • show creature information in recruitment building
  • fix incorrectly displayed shadows on the World Map for SDL 2
  • change AI behaviour for castle building strategy
  • fix positions of labels in in-game settings
  • remove 'Dismiss' button for a hero who is not hired yet in a castle
  • fix incorrectly shown message of found resources in the World Map bottom-right window
  • fix battle grid
  • add missing text in battle options dialog
  • fix World Map UI is being drawn inside castle options
  • fix shadow display in a battle
  • disable Spell button for castles
  • change font color for a creature's name
  • fix observation tower coverage area
  • hide dismiss button for monsters if a hero has only one stack of them
  • fix incorrect message for Shipyard by right click
  • fix missing battle hexagonal net was not appearing if enabled until next battle
  • display a warning message about missing files from the original game
  • disable Continue Movement button for a hero which does not have chosen path
  • required building names are displayed on a separate line each
  • fix no building image for already built building for right mouse click
  • fix incorrect image for Captains Quarters
  • renamed 'Free Heroes II' to 'Free Heroes of Might and Magic II'
  • show disabled "Continue Movement" button for castle
  • fix number of monsters being displayed in a black box
  • add a script to download a demo version of the original game
  • set default display size to 640x480 pixels
  • add Windows build

Please note that for Windows OS you have to install Visual Studio 2015 Redistributable if you face an error during application startup.

Ubuntu ARM64 (Linux) build with SDL2 (latest commit)

08 Jan 04:41
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Android: update the desugar_jdk_libs_nio dependency to 2.1.3 (#9270)