+ Changes in v1.1.5 (30 December 2024):
+
+ - add 3 new variants of the Observation Tower object
+ - show Monster and Artifact names in the popup dialog of the Editor
+ - show the minus sign for the numeric keypad only if a range allows the use of negative values
+ - fix Spell Scroll artifact horizontal position on the Adventure Map
+ - update the Portuguese translation
+ - update the Swedish translation
+ - fix the spell cost displayed in the quick info window when a hero has an artifact that reduces this cost
+ - add the ability to set Secondary Skills in Witch's Hut inside the Editor
+ - fix the mouse interaction in the Editor's spell selection and castle properties windows
+ - fix cursor positioning with non-English characters and improve positioning at the end of the line
+ - display a description of the mechanics of right-clicking on devices with touch input
+ - fix assertion while loading different maps in the Editor
+ - add the ability to edit spells in Pyramid inside the Editor
+ - add the ability to set the amount in the Resource object in the Editor
+ - add the ability to set spells in Shrine in the Editor
+ - add a new variant of Stone Liths object
+ - update the Russian translation
+ - show a warning dialog upon map file loading failure
+ - fix spell randomization logic for Artifacts and the Adventure Map objects
+ - fix text input cursor setting for multi-line text input with many spaces at the line end
+ - fix scrollbars being shifted while changing resolution on the Adventure Map
+ - reset the damage info popup when spellcasting is cancelled
+ - fix a bug when picking up an object whose type does not match its sprite on the map
+ - update the Hungarian translation
+ - add range values for default experience within the Editor
+ - add missing CP1254 button letters
+ - fix French and German ultimate staff sprite with PoL assets
+ - updated the Czech translation
+ - update the Turkish translation
+ - improve the castle reinforcement logic for AI
+ - synchronize the maximum allowed number of characters for input and the Virtual Keyboard
+ - fix PS Vita touchpad usage
+ - add file support for non-quite-POSIX-compliant filesystems (such as Amiga FS)
+ - put several dialog box headers in order
+ - enable the number input dialog for the recruitment window
+ - use the platform-dependent byte order for the SDL audio format
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