Editor, expanding witch's hut poll #9432
Replies: 4 comments 3 replies
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I am against it. We must not change the outcome of the existing object. |
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Hi, @ihhub !
Map maker could use such option for expanding a custom map scenario using this feature. |
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Hello everyone, In the original game, when the scenario is launched, there's a rule that makes the necromancer cannot learn leadership and that only the necromancer and warlock can learn necromancy. |
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I'm 100% agree with that. The issue is opened just for the sake of expanding some custom made maps. I'm not proposing to activate those two skills for the existing original maps and even for .fh2 maps this feature should be switched off on default. |
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Preliminary checks
Describe the problem requiring a solution
According to the original behaviour not all skills are possible to appear in witch's hut:
Describe the possible solution
Since we're making the editor more flexible, I suggest allowing Leadership and Necromancy skills to appear in witch's hut.
It would be reasonable to have these both skills (I believe, there're only two) disabled on default.
Additional info
No response
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