[Scenario Editor] Overlapping sprites of certain objects #8746
LeHerosInconnu
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Depending on the order in which the castles are positioned on the adventure map (in time, before or after), the visual effect is not the most aesthetically pleasing.
Should we allow overlapping castles on the adventure map?
If so, the sprite display priority should ensure that this is not unpleasant, or even illogical from a visual perspective.
The castle in the lowest position is always displayed on top of the castle in the highest position.
To see with other similar objects.
In fheroes2:
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