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I would like to make a simple multitrack audio recorder where microphone audio can be recorded while playing multiple tracks and all tracks can be played back simultaneously with low latency precision. I’m not interested in audio synthesis, but sample recording, playback and effects like applying reverb. I’m looking at Oboe and MWEngine and trying to find the best solution. I’m new to audio programming and know it’s going to take some time to get it, but I would like to know for my use case which library would be best. Btw I also plan to try and integrate the c++ in a flutter app and use its FFI or state channels feature. I’ve had some success doing that with c++.
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