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kolthread.cpp
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// kolthread.cxx
//
#include "kolthread.h"
using namespace kol;
//
// Definitions for Mutex
//
Mutex::Mutex()
{
#ifdef WIN32
m_mutex = ::CreateMutex(0,0,0);
#else
::pthread_mutex_init(&m_mutex,0);
#endif /* WIN32 */
}
Mutex::~Mutex()
{
#ifdef WIN32
::CloseHandle(m_mutex);
#else
::pthread_mutex_destroy(&m_mutex);
#endif
}
int
Mutex::lock()
{
#ifdef WIN32
if(::WaitForSingleObject(m_mutex,INFINITE) == WAIT_OBJECT_0)
return 0;
return (-1);
#else
return ::pthread_mutex_lock(&m_mutex);
#endif
}
int
Mutex::unlock()
{
#ifdef WIN32
if(::ReleaseMutex(m_mutex))
return 0;
return (-1);
#else
return ::pthread_mutex_unlock(&m_mutex);
#endif
}
int
Mutex::trylock()
{
#ifdef WIN32
if(::WaitForSingleObject(m_mutex,0) == WAIT_OBJECT_0)
return 0;
return (-1);
#else
return ::pthread_mutex_trylock(&m_mutex);
#endif
}
//
// Definitions for Semaphore
//
Semaphore::Semaphore(unsigned int value)
{
#ifdef WIN32
m_sem = ::CreateSemaphore( 0, (LONG)value, SEM_VALUE_MAX, 0 );
#else
::sem_init(&m_sem, 0, value);
#endif
}
Semaphore::~Semaphore()
{
#ifdef WIN32
::CloseHandle(m_sem);
#else
::sem_destroy(&m_sem);
#endif
}
int
Semaphore::wait()
{
#ifdef WIN32
if(::WaitForSingleObject(m_sem,INFINITE) == WAIT_OBJECT_0)
return 0;
return (-1);
#else
return ::sem_wait(&m_sem);
#endif
}
int
Semaphore::trywait()
{
#ifdef WIN32
if(::WaitForSingleObject(m_sem,0) == WAIT_OBJECT_0)
return 0;
return (-1);
#else
return ::sem_trywait(&m_sem);
#endif
}
int
Semaphore::post()
{
#ifdef WIN32
if(::ReleaseSemaphore(m_sem, 1, 0))
return 0;
return (-1);
#else
return ::sem_post(&m_sem);
#endif
}
//
// Definitions for Thread
//
Thread::Thread()
{
m_controller = 0;
m_threadid = 0;
m_delthreadid = 0;
}
Thread::~Thread()
{
#ifdef WIN32
if( m_threadid )
::CloseHandle( m_threadid );
#endif
}
#ifdef WIN32
unsigned int __stdcall
#else
void*
#endif
Thread::start_routine(void* arg)
{
if(arg == 0)
return 0;
Thread* p = (Thread*)arg;
ThreadController* pctrl = p->controller();
p->run();
if( pctrl )
pctrl->done( p );
#ifdef WIN32
return 0;
#else
return arg;
#endif
}
void
Thread::controller(ThreadController* pctrl)
{
m_controller = pctrl;
}
ThreadController*
Thread::controller() const
{
return m_controller;
}
void
Thread::delthreadid(thread_t t)
{
m_delthreadid = t;
}
thread_t
Thread::delthreadid() const
{
return m_delthreadid;
}
void
Thread::millisleep(unsigned long msec)
{
#ifdef WIN32
::Sleep((DWORD)msec);
#else
struct timespec ts;
ts.tv_sec = (time_t)(msec / 1000);
ts.tv_nsec = (long)((msec % 1000) * 1000000);
::nanosleep( &ts, 0 );
#endif
}
int
Thread::start()
{
#ifdef WIN32
unsigned threadaddr;
m_threadid = (thread_t)::_beginthreadex(0, 0, Thread::start_routine, this, 0, &threadaddr);
if(m_threadid == 0)
return (-1);
return 0;
#else
return ::pthread_create(&m_threadid, 0, Thread::start_routine, this);
#endif
}
int
Thread::join()
{
if( m_threadid == 0 )
return (-1);
#ifdef WIN32
if(::WaitForSingleObject(m_threadid, INFINITE) == WAIT_OBJECT_0)
return 0;
return (-1);
#else
return ::pthread_join(m_threadid, 0);
#endif
}
int
Thread::cancel()
{
if( m_threadid == 0 )
return (-1);
#ifdef WIN32
if(::TerminateThread(m_threadid,(DWORD)0))
return 0;
return (-1);
#else
return ::pthread_cancel(m_threadid);
#endif
};
int
Thread::run()
{
return 0;
}
//
// Definitions for ThreadController
//
ThreadController::ThreadController()
{
m_running = 0;
m_threadid = 0;
}
ThreadController::~ThreadController()
{
while( numrunning() )
Thread::millisleep( 100 );
join();
closeid();
}
#ifdef WIN32
unsigned int __stdcall
#else
void*
#endif
ThreadController::ctrl_routine(void* arg)
{
if(arg == 0)
return 0;
Thread* p = (Thread*)arg;
ThreadController* pctrl = p->controller();
if( pctrl == 0 )
return 0;
pctrl->delthread( p );
return 0;
}
void
ThreadController::closeid()
{
if( m_threadid == 0 )
return;
#ifdef WIN32
::CloseHandle( m_threadid );
#endif
m_threadid = 0;
}
void
ThreadController::delthread(Thread* p)
{
m_mutex.lock();
join();
closeid();
m_threadid = p->delthreadid();
p->join();
delete p;
--m_running;
m_mutex.unlock();
}
bool
ThreadController::post(Thread* p)
{
if( p == 0 )
return false;
p->controller( this );
p->start();
m_mutex.lock();
++m_running;
m_mutex.unlock();
return true;
}
bool
ThreadController::done(Thread* p)
{
if( p == 0 )
return false;
thread_t tid;
#ifdef WIN32
unsigned threadaddr;
tid = (thread_t)::_beginthreadex(0, 0, ThreadController::ctrl_routine, p, 0, &threadaddr);
#else
if(::pthread_create(&tid, 0, ThreadController::ctrl_routine, p) != 0)
tid = 0;
#endif
p->delthreadid(tid);
if( tid == 0 )
return false;
return true;
}
int
ThreadController::join()
{
if( m_threadid == 0 )
return (-1);
#ifdef WIN32
if(::WaitForSingleObject(m_threadid, INFINITE) == WAIT_OBJECT_0)
return 0;
return (-1);
#else
return ::pthread_join(m_threadid, 0);
#endif
}
int
ThreadController::lock()
{
return m_mutex.lock();
}
int
ThreadController::unlock()
{
return m_mutex.unlock();
}
int
ThreadController::numrunning()
{
int n;
m_mutex.lock();
n = m_running;
m_mutex.unlock();
return n;
}