URP support? #96
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Hi, Any plan to support URP rather than only Standard? Thanks! |
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Hi Etienne! The thing about it as a task is that it's probably a fair bit of work, but if done properly will result in an Open Brush that looks and acts exactly the same as the version that uses the legacy renderer. I doubt anyone will do it until they have some other feature that they want to do that would require them to switch everything to URP first. |
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@etiennepinchon - I am indeed intending to look at this. Can you clarify what you mean by URP support at this stage? Are you looking for a build of Open Brush that runs on URP? If so - what do you want to achieve? Are there URP specific features you need? Or is this more about supporting export and rendering of sketches in Unity for other projects? It's the latter that we will probably tackly first. But if it's the former that interests you then info on what your use-cases are would be helpful. |
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Someone seems to be working on it: https://github.com/kijai/tilt-brush-toolkit/releases/tag/v23.0.1-URP-alpha_v02 @kijai - come and talk to us! |
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Hi Etienne!
We did have a chat about this in the discord, and I think the conclusion was that we probably would want to convert over to URP at some point. I don't know of anybody who is working on it at the moment, though.
The thing about it as a task is that it's probably a fair bit of work, but if done properly will result in an Open Brush that looks and acts exactly the same as the version that uses the legacy renderer. I doubt anyone will do it until they have some other feature that they want to do that would require them to switch everything to URP first.