From f1f1803482f75cbcc8a98cfc2555869f40b5ad1d Mon Sep 17 00:00:00 2001 From: Paul Du Bois Date: Thu, 18 Jan 2018 09:56:14 -0800 Subject: [PATCH] Add pointer to Poly Toolkit Change-Id: If002be1988b457c9c07620697f2d55cba841fa9c --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 30678cca..56246edf 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Tilt Brush Toolkit -The Tilt Brush Toolkit is a collection of scripts and assets that allow you to use [Tilt Brush](http://g.co/tiltbrush) data in your creative projects. +The Tilt Brush Toolkit is a collection of scripts and assets that allow you to use [Tilt Brush](http://g.co/tiltbrush) data in your creative projects. If you simply want to import Tilt Brush geometry into Unity, this package is mostly superseded by [Poly Toolkit](https://github.com/googlevr/poly-toolkit-unity). ## Contents @@ -8,7 +8,7 @@ The Tilt Brush Toolkit is a collection of scripts and assets that allow you to u ![Unity SDK](http://i.imgur.com/UdJg4Tz.gif) -Scripts, shaders and tools for importing and manipulating Tilt Brush sketches in [Unity](http://unity3d.com/) +Scripts, shaders and tools for importing and manipulating Tilt Brush .fbx exports in [Unity](http://unity3d.com/). Unless you specifically need to use .fbx -- for instance, because Maya is part of your workflow -- try Poly Toolkit first. * Easily import sketches into Unity * Brush shaders and materials