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* Update Unity version in CI
* Add Q2+ build to CI (not pushed to Oculus yet)
* Re-enable "free extra space" for Android builds
* Move -define:STEAMVRBUILD from mcs.rsp to csc.rsp
name: [Windows] # These will all be overwritten, but because we have the flavors matrix as well, we can't just add configurations via include; they'll overwrite each other. This way ensures that we get each one
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name: [Windows, Oculus Quest (2+)] # These will all be overwritten, but because we have the flavors matrix as well, we can't just add configurations via include; they'll overwrite each other. This way ensures that we get each one
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include:
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- name: Windows
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targetPlatform: StandaloneWindows64
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cache: Windows
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- name: Oculus Quest (2+)
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targetPlatform: Android
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vrsdk: Oculus
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cache: Android_Vulkan
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extraoptions: -btb-il2cpp
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versionSuffix: 1
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extra_defines: OCULUS_SUPPORTED
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steps:
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- name: Set masking
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run: echo "::add-mask::DoNotStealThis1"
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- name: Free extra space
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# This takes several minutes, so we only do it where required. As of 12/10/2023, this increases free space from 18GB to 41GB
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