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(Based heavily on Open Brush, naturally)
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@@ -483,3 +483,59 @@ jobs: | |
target_commitish: ${{ needs.configuration.outputs.currentrelease }} | ||
tag_name: ${{ needs.configuration.outputs.version }} | ||
files: releases/* | ||
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publish_steam: | ||
name: Publish Steam Release | ||
needs: [build] | ||
if: | | ||
github.event_name == 'push' && | ||
github.repository == 'icosa-foundation/open-blocks' && | ||
(github.ref == 'refs/heads/main' || contains(github.ref, 'refs/tags/v')) | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Checkout repository | ||
uses: actions/checkout@v4 | ||
with: | ||
fetch-depth: 0 | ||
sparse-checkout: | | ||
Support/steam | ||
lfs: true # We don't use LFS, but it adds no time, and leave it here in case we do at some point later | ||
- name: Setup steamcmd | ||
uses: CyberAndrii/[email protected] | ||
- name: Restore steam login config | ||
run: | | ||
mkdir -p /home/runner/Steam/config | ||
echo "${{ secrets.STEAM_CONFIG_VDF}}" | base64 -d - > /home/runner/Steam/config/config.vdf | ||
md5sum /home/runner/Steam/config/config.vdf | ||
- name: Download Build Artifacts (Windows) | ||
uses: actions/download-artifact@v4 | ||
with: | ||
name: Windows | ||
path: build_windows | ||
- name: Upload Build | ||
run: | | ||
pip install -U jinjanator | ||
jinjanate Support/steam/app.vdf.j2 > app.vdf | ||
jinjanate Support/steam/main_depot.win.vdf.j2 > build_windows/main_depot.vdf | ||
#jinjanate Support/steam/installscript_win.vdf.j2 > build_windows_openxr/installscript_win.vdf | ||
steamcmd +login $STEAM_USERNAME +run_app_build $(pwd)/app.vdf +quit | ||
env: | ||
STEAM_USERNAME: ${{ vars.STEAM_USERNAME }} | ||
STEAM_PASSWORD: ${{ secrets.STEAM_PASSWORD }} | ||
VERSION: ${{ needs.configuration.outputs.version }} | ||
OPEN_BLOCKS_APP_ID: ${{ vars.STEAM_APP_ID }} | ||
OPEN_BLOCKS_WINDOWS_DEPOT_ID: ${{ vars.STEAM_WINDOWS_DEPOT_ID }} | ||
OPEN_BLOCKS_WINDOWS_EXECUTABLE: ${{ needs.configuration.outputs.basename}}.exe | ||
CHANNEL: beta | ||
- name: Update steam login secret | ||
run: | | ||
base64 -i /home/runner/Steam/config/config.vdf | gh secret set --visibility all --org icosa-foundation STEAM_CONFIG_VDF | ||
md5sum /home/runner/Steam/config/config.vdf | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.SECRET_UPDATER_PAT }} | ||
- name: Save logs | ||
uses: actions/upload-artifact@v4 | ||
if: ${{ failure() }} | ||
with: | ||
name: steamcmd logs | ||
path: build_output/ |
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"appbuild" | ||
{ | ||
"appid" "{{ OPEN_BLOCKS_APP_ID }}" | ||
"Desc" "{{ VERSION }}" | ||
"buildoutput" "build_output/{{ CHANNEL }}" // Path for steamcmd logs | ||
"contentroot" "." // This file will be copied into the root of the release | ||
"setlive" "{{ CHANNEL }}" | ||
"preview" "0" // For local testing, set this to 1 | ||
"local" "" // Not relevant; this is for a custom CDN | ||
"depots" | ||
{ | ||
"{{ OPEN_BLOCKS_WINDOWS_DEPOT_ID }}" build_windows/main_depot.vdf | ||
} | ||
} |
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"DepotBuildConfig" | ||
{ | ||
// # Set your assigned depot ID here | ||
"DepotID" "{{ OPEN_BLOCKS_WINDOWS_DEPOT_ID }}" | ||
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"ContentRoot" "build_windows/StandaloneWindows64" | ||
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"FileMapping" | ||
{ | ||
// Include all files in the build output directory (ContentRoot) | ||
"LocalPath" "*" | ||
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// Destination is the main install directory | ||
"DepotPath" "." | ||
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// If LocalPath contains wildcards, setting this means that all | ||
// matching files within subdirectories of LocalPath will also | ||
// be included. | ||
"recursive" "1" | ||
} | ||
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// Install scripts | ||
//"FileMapping" { | ||
// "LocalPath" "../installscript_win.vdf" | ||
// "DepotPath" "." | ||
//} | ||
//"InstallScript" "../installscript_win.vdf" | ||
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// but exclude all symbol files | ||
"FileExclusion" "*.pdb" | ||
"FileExclusion" "build_log.txt" | ||
} |