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Suggestion: Variable dismemberment force #2

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Ithronyar opened this issue Feb 27, 2018 · 1 comment
Open

Suggestion: Variable dismemberment force #2

Ithronyar opened this issue Feb 27, 2018 · 1 comment

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@Ithronyar
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Depending on how much extra damage occurred to the mob when it died, it could fly apart with some extra force. Do 1 extra damage, and it just falls apart. Do 20 extra damage, and it practically explodes apart in all directions.

Also, a config option for global gibbing velocity/force would be useful. Allows players to set it anywhere between "fall to the ground" and "explode across the room".

@iChun
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iChun commented Feb 27, 2018 via email

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