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engine.py
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import os
from datetime import timedelta
from itertools import zip_longest
from math import floor
from typing import Generator, List, Optional, Tuple
from mopyx import action, render
import audio_engine
from model import model
from project import Note, project
class Engine:
def __init__(self) -> None:
self.uiState = UiState()
self.playing = False
self.recording: Optional[Tuple[int, int]] = None
self.session = False
self.tick = 0
self.pattern: List[Optional[int]] = [None] * 8
self.audioEngine = audio_engine.Engine(
project.tempo, project.quantum, project.swing / 48, timedelta(milliseconds=project.latency * 7))
self.defaultCtls = self.audioEngine.getCtls()
self.__tempo_changed()
self.__latency_changed()
self.__quantum_changed()
self.__swing_changed()
def initVolume(self) -> None:
for track in project.tracks:
if track.muted:
self.audioEngine.setVolume(
track.instrument * 2 + (3 if track.percussion else 2), 0)
else:
self.audioEngine.setVolume(
track.instrument * 2 + (3 if track.percussion else 2), round(track.volume * 0x4000))
def startOrStopPattern(self, track: int, pattern: int, record: bool) -> None:
if not self.playing:
self.tick = 0
for i in range(8):
self.pattern[i] = pattern if i == track else None
self.__update_events()
self.session = False
self.playing = True
if record:
self.recording = (track, pattern)
self.audioEngine.start(record)
else:
self.recording = None
self.playing = False
self.audioEngine.stop()
self.__reset_ctls()
def startOrStopSession(self) -> None:
if not self.playing:
self.tick = 0
for i in range(8):
s = project.tracks[i].sequence
self.pattern[i] = s[0] if s else None
self.__update_events()
self.session = True
self.playing = True
self.audioEngine.start(False)
else:
self.playing = False
self.audioEngine.stop()
self.__reset_ctls()
@action
def update(self) -> None:
if not self.playing and self.uiState.playing:
self.uiState.playing = 0
tempo, beat = self.audioEngine.getState()
if tempo != self.engineTempo:
project.tempo = max(min(round(tempo), 240), 40)
if self.playing:
tick = (floor(beat * 4) + 1) if beat >= 0 else 0
if self.tick == 0 and tick == 1 or 0 < self.tick < tick:
self.tick = tick
if tick % (project.quantum * 4) == 0 and self.session:
for i in range(8):
s = project.tracks[i].sequence
self.pattern[i] = s[(tick // (project.quantum * 4)) %
len(s)] if s else None
self.__update_events()
for i, p in enumerate(self.pattern):
if p != self.uiState.pattern[i]:
self.uiState.pattern[i] = p
if beat < 0:
if self.uiState.playing >= 0:
self.uiState.playing = -1
elif self.uiState.playing <= 0:
self.uiState.playing = 1
phase = floor(beat) % project.quantum
if phase != self.uiState.phase:
self.uiState.phase = phase
def __update_events(self) -> None:
"""
track_num - track number within the pattern;
note: 0 - nothing; 1..127 - note num; 128 - note off; 129, 130... - see NOTECMD_xxx defines;
vel: velocity 1..129; 0 - default;
module: 0 (empty) or module number + 1 (1..65535);
ctl: 0xCCEE. CC - number of a controller (1..255). EE - effect;
ctl_val: value of controller or effect.
"""
events: List[Tuple[int, int, int, int, int, int]] = []
for i in range(8):
track = project.tracks[i]
p = self.pattern[i]
tick = self.tick % (project.quantum * 4)
note: Optional[Note]
if p is not None:
note = track.patterns[p].notes[tick]
elif p is None and tick == 0:
note = Note()
else:
note = None
if note:
instrument = track.instrument * 2 + \
(3 if track.percussion else 2)
ctls = []
for j in range(4):
c = note.control[j + 1]
ctls.append(round(c * 0x8000)
if c is not None else self.defaultCtls[instrument - 2][j] if tick == 0 else None)
tone = note.tone
if tone > 0:
tones = [tone]
for c in note.chord:
tones.append((tone + c) if c is not None else 128)
ctl0 = note.control[0]
vel = round(ctl0 * 128) + 1 if ctl0 is not None else 0
for j in range(4):
ctl = ctls[j]
events.append(
(i * 4 + j, tones[j] + note.trigger * 256, vel, instrument, ((j + 6) << 8) if ctl is not None else 0, ctl if ctl is not None else 0))
else:
ctl0 = note.control[0]
vel = round(ctl0 * 128) + 1 if ctl0 is not None else 0
for j in range(4):
ctl = ctls[j]
if tone or ctl is not None or vel:
events.append(
(i * 4 + j, 128 if tone or tick == 0 else 0, vel, instrument, ((j + 6) << 8) if ctl is not None else 0, ctl if ctl is not None else 0))
self.audioEngine.setEvents(events)
@render
def __tempo_changed(self) -> None:
self.audioEngine.setTempo(project.tempo)
self.engineTempo = project.tempo
@render
def __latency_changed(self) -> None:
self.audioEngine.setLatency(
timedelta(milliseconds=project.latency * 7))
@render
def __quantum_changed(self) -> None:
self.audioEngine.setQuantum(project.quantum)
@render
def __swing_changed(self) -> None:
self.audioEngine.setSwing(project.swing / 48)
def __reset_ctls(self) -> None:
for track in project.tracks:
module = track.instrument * 2 + (3 if track.percussion else 2)
self.audioEngine.setCtls(module, self.defaultCtls[module - 2])
@model
class UiState:
def __init__(self) -> None:
# -1 | 0 | 1
self.playing = 0
# 0 - 7
self.phase = 0
# None | 0 - 7 per track
self.pattern: List[Optional[int]] = [None] * 8
def modules(subfolder: str) -> Generator[str, None, None]:
for entry in sorted(os.scandir(os.path.join('./instruments', subfolder)), key=lambda e: e.name):
if entry.name.endswith('.sunsynth'):
yield os.path.abspath(entry.path)
instruments = []
for ms in zip_longest(modules('melody'), modules('percussion')):
for m in ms:
instruments.append(m or '')
audio_engine.init_sunvox(instruments, 128)
engine = Engine()